execVM: Difference between revisions
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| [[Script]] |= Return value | | [[Script (Handle)]] |= Return value | ||
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Revision as of 08:07, 3 September 2007
Description
- Description:
- Compile and execute SQF Script. The optional argument is passed to the script as local variable _this. Script is compiled every time you use this command. The Script is first searched for in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script (Handle) = argument execVM "filename"
- Parameters:
- argument Any Value(s) including Nothing at all.
- filename String
- Return Value:
- Script (Handle)
Examples
- Example 1:
_Handle = player execVM "test.sqf"; @ScriptDone _Handle
Additional Information
- See also:
- SQF syntax Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 5, 2007 - 12:30
- Giova
- More about the Returned value: the type 'Script' returned by this command, is in fact a kind of 'Thread Handle'. GOOD POINT: sqf functions launched with execVM will run asynchronously from its caller script/function. It is possible to manage multi-threading development, by using: -handle script returned by execVM -force the thread to terminate by using 'terminate' command -synchronise a script by using 'ScriptDone' command BAD POINT: -sqf funcion cannot return value (because execVM is already returning the thread Handle) -the variable _time does not work in sqf called with execVM command