6thSense.eu:Pack1: Difference between revisions
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*People who's work was an inspiration to me, aswell as credits for their included code. | *People who's work was an inspiration to me, aswell as credits for their included code. | ||
*BIS - Thanks, for their great Game and continued Support! Aswell as thanks to the Mod, Script & Missionmake Community! | *BIS - Thanks, for their great Game and continued Support! Aswell as thanks to the Mod, Script & Missionmake Community! | ||
== Info == | |||
=== Misc === | |||
misc info | |||
=== Blood === | |||
blood info | |||
=== CRDS === | |||
CRDS info | |||
=== Tracers === | |||
Tracers info | |||
=== Editorupdate === | |||
Part of [[6thSense.eu:Pack1]] | |||
-------------------------------------------------------------------------------- | |||
== Getting Started == | |||
=== Introduction === | |||
This is EditorUpdate unlocks objects (scope=2) that are normally hidden in the editor (scope=1). | |||
This will enable access to these objects in the editor, specially handy to mission editors. This patch is backward compatible with original BIS files. | |||
Missions created with these objects & units will work even on machines where this patch isn’t installed! | |||
=== Contents === | |||
*All buildings and objects that were hidden by default configuration, findable in the classes: Buildings and Ruins | |||
*Hidden Units like Marian Quandt, Prime Minister, and more. | |||
=== Project Status === | |||
STABLE | |||
=== Version History === | |||
*v0.5 - Initial Release of the Reloaded edition | |||
=== Downloads === | |||
*[http://www.6thsense.eu/d.php?d=arma/6th-ArmA_EditorUpdate_v0.5.exe 6th-ArmA EditorUpdate v0.5] (4 Mirrors Soon) | |||
**[http://www.armaholic.com/page.php?id=392 ArmAHolic Mirror] | |||
=== Source Access === | |||
*If you have Developper Access, you can review the source [http://trac.6thsense.eu:800/arma/trac/browser/Trunk/Addons/6thSense.eu-Mod here] | |||
*If you have Subversion Access, you can retrieve and commit changes [http://trac.6thsense.eu:800/arma/svn/Trunk/Addons/6thSense.eu-Mod here] | |||
=== Install === | |||
Install this mod Directly into your ArmA installation folder | |||
Startup ArmA after following: | |||
Add behind the armed assault shortcut: -mod=@6thSenseEU | |||
It should look like this, mind the quotes: | |||
“C:\Program Files\Bohemia Interactive\ArmA\arma.exe” –mod=@6thSenseEU | |||
If you have multiple mods, spread them with semicolon, e.g: –mod=@marpat;@6thSenseEU | |||
You can also add -nosplash for fast starting your game without all the intro crap. | |||
=== Reporting Bugs === | |||
Please report bugs in our [http://trac.6thsense.eu:800/arma/trac/newticket Ticket System] (please pick the proper component and other options)<br> | |||
=== Need Help? === | |||
If you have problems setting up, need help and the Wiki does not supply sufficient information, please post in the [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi BIS Forums] | |||
=== Credits === | |||
*Karel85 (His first ArmA editor addon was the inspiration for this idea) <br> | |||
*Posters on the BIS Forum Thread about Germany1985’s editor addon: [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=65&t=54933&st=15 Bis Forums Thread] <br> | |||
== Classes and Screenshots == | |||
[http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=56616;st=15 BIS Forums Thread] <br> | |||
== FAQ == | |||
=== Is this addon "compatible" to G85's Editor Update? === | |||
Yes, 1 way. <br> | |||
Missions made with this editor addon will work even when you don't have this editor addon installed. <br> | |||
But, missions made with G85's Editor Update, will not work if you don't have their addon installed. <br> |
Revision as of 11:01, 12 September 2007
6thSense.eu Presents: Pack1 v0.2. ArmA v1.08 Compatible. (By Sickboy)
This package contains 5 Modules by 6thSense.eu:
- 6thSense.eu-Misc v0.2 - Contains functions, scripts and settings used by other 6thSense.eu Addons, and More!
- 6thSense.eu-Blood v0.2 - Enables Unit Dammage (Bleeding etc) and Special Blood Squirt Effects
- 6thSense.eu-CRDS v0.2 - Enables Unit Dammage (Bleeding etc) and Special Player Hit FX
- 6thSense.eu-Tracers v0.2 - Enables Tracers for MG's & Vehicle Weapons
- 6thSense.eu-EditorUpdate v0.5 - Enables otherwise hidden classes inside the editor so you can place them :)
You do not have to use every module. SIX_Misc.pbo is the only one that is required by the other Modules
Installation
- Place the Addon folder: @SIX_Pack1 into your ArmA Installation Folder
- Place the dta folder into your ArmA Installation Folder, so the contents of the dta folder should be copied to your arma\dta folder
- Edit your ArmA shortcut to include the mod, add: {{{ -mod=@SIX_Pack1 }}}
- or if you have multiple mods, per example: {{{ -mod=@ModWar;@MAP_Air;@SIX_Pack1 }}}
- Place the Demo Missions in your Missions or MPMissions folder and experiment
- You can remove any Addon from the pack, except SIX_Misc.pbo as it is required for most of the other modules
Notes
- 6thSense.eu Blood, CRDS & Tracers all require 6thSense.eu-Misc
- You can use 6thSense.eu Misc and the EditorUpdate independently
- You can choose to use Blood and/or CRDS and/or Tracers. So you can enable Blood and CRDS while Tracers are disabled or visa versa, however you like
Credits
- People who's work was an inspiration to me, aswell as credits for their included code.
- BIS - Thanks, for their great Game and continued Support! Aswell as thanks to the Mod, Script & Missionmake Community!
Info
Misc
misc info
Blood
blood info
CRDS
CRDS info
Tracers
Tracers info
Editorupdate
Part of 6thSense.eu:Pack1
Getting Started
Introduction
This is EditorUpdate unlocks objects (scope=2) that are normally hidden in the editor (scope=1). This will enable access to these objects in the editor, specially handy to mission editors. This patch is backward compatible with original BIS files. Missions created with these objects & units will work even on machines where this patch isn’t installed!
Contents
- All buildings and objects that were hidden by default configuration, findable in the classes: Buildings and Ruins
- Hidden Units like Marian Quandt, Prime Minister, and more.
Project Status
STABLE
Version History
- v0.5 - Initial Release of the Reloaded edition
Downloads
- 6th-ArmA EditorUpdate v0.5 (4 Mirrors Soon)
Source Access
- If you have Developper Access, you can review the source here
- If you have Subversion Access, you can retrieve and commit changes here
Install
Install this mod Directly into your ArmA installation folder Startup ArmA after following: Add behind the armed assault shortcut: -mod=@6thSenseEU It should look like this, mind the quotes: “C:\Program Files\Bohemia Interactive\ArmA\arma.exe” –mod=@6thSenseEU If you have multiple mods, spread them with semicolon, e.g: –mod=@marpat;@6thSenseEU You can also add -nosplash for fast starting your game without all the intro crap.
Reporting Bugs
Please report bugs in our Ticket System (please pick the proper component and other options)
Need Help?
If you have problems setting up, need help and the Wiki does not supply sufficient information, please post in the BIS Forums
Credits
- Karel85 (His first ArmA editor addon was the inspiration for this idea)
- Posters on the BIS Forum Thread about Germany1985’s editor addon: Bis Forums Thread
Classes and Screenshots
FAQ
Is this addon "compatible" to G85's Editor Update?
Yes, 1 way.
Missions made with this editor addon will work even when you don't have this editor addon installed.
But, missions made with G85's Editor Update, will not work if you don't have their addon installed.