Cold War Rearmed: Difference between revisions
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==Frequently Asked Questions== | |||
===Will CWR be recruiting again?=== | |||
After the demo is released, CWR will be looking for a few more dedicated individuals. | |||
===Will other Mods work with CWR?=== | |||
"Last time I checked 6th Sense tracers & wound fx as well as Maddmatts FX worked like a charm together with CWR." - Mr. Burns | |||
===Is CWR creating custom classes for the units (like a normal addon / mod) or is this mod going to replace the default AmrA units.=== | |||
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes. | |||
===Are you going to modify something regarding the AI/gameplay?=== | |||
There are no plans in changing gameplay/AI, at least not more than cfg changes at this time. | |||
===Will the demo have the mission editor?=== | |||
Yes. | |||
===Is CWR going to be Queens Gambit dependable? === | |||
No, CWR should be played without Queens Gambit, however you can use both together, if you want to. | |||
==Screenshots== | ==Screenshots== | ||
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==Releases== | ==Releases== |
Revision as of 19:59, 13 December 2007
Introduction
The Cold War Rearmed (CWR) modification is a collaborative project with BI and community fans to bring the ever popular Cold War Crisis campaign and content into ArmA. The idea is to rework the original content to take advantage of the enhancements BI has made to the ArmA engine. As a second phase, the CWR team also plans to convert the Resistance campaign and content.
Key Features
- Original OFP islands updated taking advantage of the new texture and vegetation enhancements
- New vehicles from the Cold War era
- New units textured in the Cold War era style
- OFP-like UI design
- The whole CWC campaign
- All OFP single player missions from BI
Release Plan
- 1. Release of initial Demo of Malden and two singleplayer missions (OFP Demo state).
- 2. Release of all the OFP islands and units (OFP 1.00 state).
- 3. Release of the OFP-addon content (OFP 1.46 state).
- 4. Release of OFP:R (Resistance Rearmed), including Nogova (OFP 1.96 state).
Updated Content Planned
CWC Units
- '85 US Infantry
- '85 Soviet Infantry
- OFP-like Flecktarn resistance units
- OFP-like civilians
CWC Weapons
- Sa vz.58
- RPG Nh-75 Launcher
- AK-47 and Variants
- XM-177E2
- LAW Launcher
- AT-4 Carl Gustav Launcher
- AT-4 Spigot/Fagot 9M111 Launcher
CWC Armor
- T-80 BV Main Battle Tank
- T-55G Main Battle Tank
- M-60 Main Battle Tank
- BMP-1 Armoured Personnel Carrier
- BMP-1 Ambulance
CWC Air
CWC Wheeled
- Jeep M151 A2
- Jeep with cal .50 MG
- UAZG
- SCUD Launcher
- PV3S
CWC Water
- MK II PBR
- BoatE
Frequently Asked Questions
Will CWR be recruiting again?
After the demo is released, CWR will be looking for a few more dedicated individuals.
Will other Mods work with CWR?
"Last time I checked 6th Sense tracers & wound fx as well as Maddmatts FX worked like a charm together with CWR." - Mr. Burns
Is CWR creating custom classes for the units (like a normal addon / mod) or is this mod going to replace the default AmrA units.
To achieve maximum compatibility with already created OFP missions the classnames used are exactly the same as in OFP. That means when using the CWR Mod the default ArmA units will be replaced by CWR ones. It also means that your OFP missions will work with little to no changes.
Are you going to modify something regarding the AI/gameplay?
There are no plans in changing gameplay/AI, at least not more than cfg changes at this time.
Will the demo have the mission editor?
Yes.
Is CWR going to be Queens Gambit dependable?
No, CWR should be played without Queens Gambit, however you can use both together, if you want to.
Screenshots
Releases
None so far.
See Also
Operation Flashpoint: Cold War Crisis