6thSense.eu/Mod: Difference between revisions
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==Download== | ==Download== | ||
*[http://www.6thsense.eu/d.php?d=arma/6th-ArmA_Mod_v1. | *[http://www.6thsense.eu/d.php?d=arma/6th-ArmA_Mod_v1.24setup.exe 6thSense.eu Mod v1.24 (2 Mirrors)] (1GB, Windows NSIS Setup). Please use the '''Mod Update Check''' from the '''6thSense.eu ArmA''' startmenu folder for further updates! | ||
*[http://www.6thsense.eu/d.php?d=arma/6th-Mod_Demo_MPMissions_v2.rar 6thSense.eu Mod Demo MPMissions '''v2''' (4 Mirrors)] (Edited BIS ArmA MP Missions and some Demo Missions, incl. AI-Manager Demo Missions) | *[http://www.6thsense.eu/d.php?d=arma/6th-Mod_Demo_MPMissions_v2.rar 6thSense.eu Mod Demo MPMissions '''v2''' (4 Mirrors)] (Edited BIS ArmA MP Missions and some Demo Missions, incl. AI-Manager Demo Missions) | ||
**[http://www.armaholic.com/page.php?id=921 ArmAHolic Mirror] | **[http://www.armaholic.com/page.php?id=921 ArmAHolic Mirror] | ||
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==Version History== | ==Version History== | ||
'''(The Download Page will always show you your CURRENT Version)''' <br> | '''(The Download Page will always show you your CURRENT Version)''' <br> | ||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1. | *[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.23/updater.exe v1.24update] and [http://www.6thsense.eu/d.php?d=arma/6th-ArmA_Mod_v1.24setup.exe v1.24setup (For new installations)] | ||
** Updated Red Cottage's Be32K (Incl US and weaponized versions) | |||
** Fixed Scopes on M4's | |||
** Cleaned the ArmA.rpt file considerably (YES, there is still TODO ;-)) | |||
** Moved default ArmA weapons model overwrites into SIX_Repl_WeaponModels (Thus the models are replaced also when playing with default weapons, e.g in default BIS missions) | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.22/updater.exe v1.23update] | |||
** Added RobertHammer's M4 & M16 Pack (Check Readme for full credits) | |||
** Added Martin_BM's HK Mk23 Pack (Check Readme for full credits) | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.21/updater.exe v1.22update] | |||
** Removed NWD Rangefinder etc until a more stable version arrives :) | |||
** Updated XEH to v1.2 official version | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.20/updater.exe v1.21update] | |||
** Fixed missing SCAR texture (By Scubaman3d) | |||
** Removed problematic tank models | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.19/updater.exe v1.20update] | |||
** Updated SCARs by Scubaman3d; Binarized and optimized models, updated textures and RVmats, shadow and other bugs fixed | |||
** Fixed bug in netengine when NET Sender calls the Receiver with a number instead of array (Thanks to Dwarden for report) | |||
** Small fixes for TankFCS | |||
** Changed updater to use 6thsense.eu instead of www.6thsense.eu | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.18/updater.exe v1.19update] | |||
** Updated MaddMatt's ArmA effects to v0.60fixed, and removed left over from old Matt_ArmAEffects | |||
** Included NonWonderDog's TankFCS, simulating tank computers, aswell as laser range finders | |||
** Updated ExtendedEventHandlers to experimental new version (using spawn at crew check and using arrays with compiled code instead of strings) | |||
** Removed SIX_ custom LaserDesignator and Batteries, using default BIS ones. (To be compatible with NWD's Laser Range Finder) | |||
** Included Changeset 35 (by Alex T); Fixes to fireLightDuration and Intensity for suppressed weapons in SIX_Weapons | |||
*[http://www.6thsense.eu/d.php?d=arma/updates/6th-mod_v1.17/updater.exe v1.18update] | |||
** Updated UnitArrays script to include LaserTarget search and save in SIX_LTG array. SIX_PLLASER should be the laser marker that the player (or AI on his machine) creates while using the Laser Marker. | |||
** Prepared for AN/PEQ-2 Laser Illuminator/Targetter (First need to sort some stuff out!) | |||
** Probably fixed bug present in situations where the server does not have the mod installed | |||
*v1.17update | |||
** Included v1.16hotfix1 (fixes for SIX_Misc) | ** Included v1.16hotfix1 (fixes for SIX_Misc) | ||
** Updated CRDS: Better player loop, using terminate and eventhandler. Removed unnececairy setDammage 1 in a couple of scripts, probably fixing all the issues people had with spawning dead/as seagull, sudden death, etc. Aswell as fixed issues with respawn. | ** Updated CRDS: Better player loop, using terminate and eventhandler. Removed unnececairy setDammage 1 in a couple of scripts, probably fixing all the issues people had with spawning dead/as seagull, sudden death, etc. Aswell as fixed issues with respawn. | ||
** Updated Tracers to be more optimized and setup the lightsources correctly. Seems someone snuck in unseen some kick ass new feature :) | ** Updated Tracers to be more optimized and setup the lightsources correctly. Seems someone snuck in unseen some kick ass new feature :) | ||
* | *v1.16update | ||
** Yet another "New" Network Engine: Now makes use of publicVariableEventHandlers, split "Network Say", "Network Time" and "Network Callsigns" to have their own variables. Possibly optimizing _a lot_, only a few public variables used, compacter code and no vehicleInits used (every vehicleInit since the start of the game was synced to a JIPper) | ** Yet another "New" Network Engine: Now makes use of publicVariableEventHandlers, split "Network Say", "Network Time" and "Network Callsigns" to have their own variables. Possibly optimizing _a lot_, only a few public variables used, compacter code and no vehicleInits used (every vehicleInit since the start of the game was synced to a JIPper) | ||
** Incorporated buffers for certain network functions, ensuring even less traffic | ** Incorporated buffers for certain network functions, ensuring even less traffic | ||
** Also moved RUG_DSAI from vehicleInit's to publicVariableEventHandlers | ** Also moved RUG_DSAI from vehicleInit's to publicVariableEventHandlers | ||
* | *v1.15update | ||
** Upgraded to latest development version of RUG_DSAI, with more optimizations and better distances the voices can be heard | ** Upgraded to latest development version of RUG_DSAI, with more optimizations and better distances the voices can be heard | ||
** Added LA_Sumula island, updated ASMap etc. By Alex.Sworn | ** Added LA_Sumula island, updated ASMap etc. By Alex.Sworn | ||
* | *v1.14update | ||
** Added RUG DSAI (Dynamic Speaking AI) By WolfRUG. Mostly rewritten, optimized and tweaked for MultiPlayer | ** Added RUG DSAI (Dynamic Speaking AI) By WolfRUG. Mostly rewritten, optimized and tweaked for MultiPlayer | ||
** Fixed some missing and wrong magazines. Thanks to Alex T. | ** Fixed some missing and wrong magazines. Thanks to Alex T. | ||
** Updated Solus & KIllswitch Extended EventHandlers | ** Updated Solus & KIllswitch Extended EventHandlers | ||
* | *v1.13update | ||
** Split additional functionality from SIX_Misc into SIX_Tools (Settings are now in SIX_Tools.hpp) | ** Split additional functionality from SIX_Misc into SIX_Tools (Settings are now in SIX_Tools.hpp) | ||
** Added M14 Eotech M203, HK416 Eotech m203, ACOG m203, HK417 ACOG m203. By Garlay | ** Added M14 Eotech M203, HK416 Eotech m203, ACOG m203, HK417 ACOG m203. By Garlay | ||
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** Updated Solus Extended Init & Fired Eventhandler system to v1.26 | ** Updated Solus Extended Init & Fired Eventhandler system to v1.26 | ||
** Prefixed AIAccuracy, AIRange and Weapon_Sway with SIX_Repl_ | ** Prefixed AIAccuracy, AIRange and Weapon_Sway with SIX_Repl_ | ||
* | *v1.12update | ||
** Added XAM Ghillie Snipers for West, East and RACS | ** Added XAM Ghillie Snipers for West, East and RACS | ||
** Added M14 Sopmod M203, ACOG M203 and Aimpoint M203, by Garlay | ** Added M14 Sopmod M203, ACOG M203 and Aimpoint M203, by Garlay | ||
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** Removed PROPER Vehicle insideSoundCoef, as 1.09 and some soundmods already work this out | ** Removed PROPER Vehicle insideSoundCoef, as 1.09 and some soundmods already work this out | ||
** Removed GDTModGrass due to v1.09beta patch changes | ** Removed GDTModGrass due to v1.09beta patch changes | ||
* | *v1.11update | ||
** Now ArmA v1.09beta patch compatible (Plz. Use the "Play ArmA BETA with 6thSenseMod icon on the desktop") | ** Now ArmA v1.09beta patch compatible (Plz. Use the "Play ArmA BETA with 6thSenseMod icon on the desktop") | ||
** Updated M14 sopmod models, binarized M14 & HK 416/7. Thanks to Garlay. | ** Updated M14 sopmod models, binarized M14 & HK 416/7. Thanks to Garlay. | ||
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** Fixed 7.62 sounds (mono sound now. properly set in distance etc) Thanks to Alex T | ** Fixed 7.62 sounds (mono sound now. properly set in distance etc) Thanks to Alex T | ||
** Various small fixes and changes in weapons behaviour, thanks to Alex T. | ** Various small fixes and changes in weapons behaviour, thanks to Alex T. | ||
* | *v1.10update | ||
** Now Supports ArmA: Queens Gambit. If you don't want to use it, just disable the DBE1 and the 6thSenseQG Mod folder | ** Now Supports ArmA: Queens Gambit. If you don't want to use it, just disable the DBE1 and the 6thSenseQG Mod folder | ||
** Added 6thSense versions of Queens Gambit Vehicles and Characters (Incl Mercenaries/Partisans, Hilux, Datsun, DC3, etc.) | ** Added 6thSense versions of Queens Gambit Vehicles and Characters (Incl Mercenaries/Partisans, Hilux, Datsun, DC3, etc.) |
Revision as of 09:40, 10 February 2008
by 6thSense.eu
Mod Info
Welcome to the 6thSense ArmA (v1.09beta) Mod by Sickboy (sb_at_6thSense.eu)
This Modification is created for usage on 6thSense.eu servers. (And as such Made for MP)
But it may and can be used by other communities or individuals.
The package has been made with many different considerations, some realism, some gameplay, some for fun.
The main idea of the Mod, is to have a uniformal classes system with many many different units, vehicles
scripts, further enhancements, all made compatible with eachother inside 1 mod.
Newer Modules will become available in the future, examples could be WW2, Vietnam etc. etc.
Most Original Units, Vehicles, Weapons etc. are unaffacted. This mod needs updated Missions.
(Auto-replace templates for PowerGREP are included in the @6thSenseMod\Tools folder)
Notes
- The mod is an ongoing project, which means that there will be updates and they can be rapidly following eachother.
- Documentation is being made and updated ongoing aswell.
- Model texture-path replacement has not been done, waiting for more automated tools, before considering.
- Not all ERA's are complete nor correct yet. Please feel free to report bugs and inconsistencies!
- Comments and suggestions are always welcome, but there are no promises of change/implementation.
At the first place, I try to satisfy the needs of the 6thSense.eu Community, the rest is secondary.
If there is anything you think you can contribute to this mod feel free to contact me. That said, we hope you will enjoy the Mod :-)
Project Status
DEVELOPMENT/BETA
Features
- Easy-Update Feature! (Pick "Mod Update Check" from the Start Menu "6thSense.eu ArmA" group, and follow instructions on screen)
- SIX-Base/Sol/Veh/Weap, my own personal addon/unit/vehicle(class) structures
- Many of the Vehicles are copied to different Camo patterns for having the right crew and transport soldiers on board, possibly weapons aswell in the future
- 6thSense.eu-Pack1 (6thSense.eu:Pack1):
- SIX_Misc used by most 6thSense.eu Addons
- 6thSense.eu SIX_Base Functions
- 6thSense.eu Network Services v3.0
- 6thSense.eu Unit Tracking
- MAPFact.net USMC Markers
- SIX_Tracers (Based on Many peoples work)
- SIX_Blood (Based on OFPEC Blood, SNKMAN ArmA Conversion)
- SIX_CRDS (Based on Chaos/ChaosStudios CRDS2-P for OFP)
- SIX_Tools
- 6thSense.eu Body Remover
- 6thSense.eu Disable Radio Voices option
- Grouptracker for displaying friendly group locations (You can configure/disable friendly group tracking in @6thSenseMod\SIX_Tools.hpp)
- SIX_UI based on TrueIngameUi by Rg
- UI Settings for Chat Messages
- Gearbox big
- Compass & Watch size and position
- Some more smaller and bigger changes
- SIX_Misc used by most 6thSense.eu Addons
- 6thSense.eu-Pack2 (6thSense.eu:Pack2):
- SIX_Repl_AIAccuracy
- SIX_Repl_AIRange
- SIX_Repl_Reloadtime
- SIX_Repl_WeaponSway
- Many included scripts in the SIX_base/misc addon
- 6thSense.eu Weaponpack (M14, M14 Sopmod, M21, M32, HK416/417 by Garlay. SCARs by Scubaman3d)
- Tweaked Weapons: Engagement Ranges, Recoils, Dispersions, reloadtimes, sway, etc; Prolonged Firefights
- Tweaked Ammo Dammage & BodyArmor for Soldiers (Makes the medics more important again, though it does not make it much easier)
- Many added Weapons, by Vilas
- G11 & AUG by Tiger
- SLA Weaponpack by Tiger
- Many Weapons by Skaven (Check Readme for Full Credits)
- East Weapons by RHS (Shadow NX & Skaven)
- VDV+Marines Units by RHS (Shadow NX & Skaven)
- Merc RACS by Skaven (Check Readme for Full Credits)
- CWC Units by Vilas
- Multicam USA Modern Units, by Simpson
- Zombies v0.55c by NEM (ofpforum, Charonos)
- Guerrilla Soldiers, SLA Desert vehicles and soldiers, and SLA Urban Units by Relikki
- ZS Woodland Units by Zerg63
- 1st Infantry ACU Troops by Cameron McDonald
- Marines v1.3 (Desert/Woodland) by Johnny
- US SF Units by Ebud
- BTR80 by Red Cottage (granQ, MechaStalin and Sea Demon)
- BMD1 v2.0 by MechaStalin (Help from granQ)
- M60A3 by Törni
- ZU23, ZU23M and ZU23 Truck by Törni
- Alouette II by Red Cottage (granQ, more)
- BE-32K by Red Cottage (granQ, more)
- AH-64A & CH47D by Mapfact.net v1.08 (MCPXXL, Marco Polo IV, more)
- A10 by EvEnLeaSe44
- McNools USA Desert Vehicles
Islands (Incl. 6thSense.eu Variants with MIL-grid etc):
- Alex.Sworn ASMap Island
- Alex.Sworn Gardinas Island
- Alex.Sworn La Samula Island
- Allies Iraq/Iran Border Island
- OcramWeb SaraLite Island
- MAPfact.net Southern Sahrani Island
- Opteryx Sakakah Al Jawf Island
- OyMan Drago Island
- Sgt.Ace Everon Island
- SLX Desert Island
Misc:
- 6thSense.eu Menu by Sickboy. Using Dr.EyeBalls Dialog Templates
- ArmALauncher v1.11 by Kegetys, preconfigured for 6thSense Servers
- Balistic Modifications by NonWonderDog
- Cpbo by Kegetys
- EditorUpdate v1.02 by lowfly
- Effects Mod by MaddMatt
- Extended Init EventHandlers by Solus
- Flags by Jerry Hopper
- GDTMod Satchel, by Heinbloed
- MAP_Misc v1.05 by Mapfact.net (BadAss, Lester, more)
- NIM-Mod Dynamic Weather by Smiley Nick, more.
- Patch tools by various makers
- PROPER_UI_Speedup_RscMapControl
- PROPER_UI_Speedup_Gear
- PROPER_Anims_Working_Healing_Animation
- PROPER_Gameplay_Vehicle_StartEngine_Disabled
- PROPER_Gameplay_Vehicle_GetInRadius_Expanded
- PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added
- PROPER_Gameplay_Object_SupplyRadius_Expanded
- Sandbag BugFix by Raedor
- Spectator Script v1.01 by Kegetys
- Sprint/Animation fix by Sakura-Chan
- TroopMon v0.8 by Charanos
- TrueMods by RG
Readme's are included in the Readmes folder. Credits to the rightful owners of these addons.
(If anyone seems left out or if there is data incorrect, please excuse me and accept my apologies. Please let me know by E-mail and it will be fixed!)
Works with ArmA Versions
LANG: Any Language
GAMEVER: v1.09beta
EXPANSION: Queens Gambit
Download
- 6thSense.eu Mod v1.24 (2 Mirrors) (1GB, Windows NSIS Setup). Please use the Mod Update Check from the 6thSense.eu ArmA startmenu folder for further updates!
- 6thSense.eu Mod Demo MPMissions v2 (4 Mirrors) (Edited BIS ArmA MP Missions and some Demo Missions, incl. AI-Manager Demo Missions)
Screenshots
6thSenseMod is searching for Maintainers
- Sound Maintainer (Vehicles, Weapons, Environment etc)
- Weapon Accuracy/Ballistics etc Maintainer
- Script Maintainer (AI, Features etc)
- Model/Texture Maintainer (Vehicles, Soldiers, Weapons etc)
Mainly Config Work and Scripting Work. Please send a PM or e-mail me. Thanks. Documentation on the Development Area will be handed out.
Reporting Bugs
Please report bugs in our Bug Tracker (please pick the proper Project and other options, aswell as first check if the bug isn't already reported, thanks!)
Help
Install Help
- Install this mod Directly into your ArmA installation folder
- Startup ArmA Any of the following ways:
- Use shortcuts in the Windows StartMenu Group: 6thSense.eu ArmA
- (In ArmA Launcher, do not forget to fill in passwords for servers if needed, in Options, Servers)
- Use Kegetys ArmA_Launcher located in the @6thSenseMod\tools folder, directly
- Add behind the armed assault shortcut: -mod=beta;DBE1;@6thSenseMisc;@6thSenseMod;@6thSenseQG
- It should look like this, mind the quotes:
- "C:\Program Files\Bohemia Interactive\ArmA\arma.exe" –mod=beta;DBE1;@6thSenseMisc;@6thSenseMod;@6thSenseQG
- You can also add -nosplash for fast starting your game without all the intro crap.
- Use shortcuts in the Windows StartMenu Group: 6thSense.eu ArmA
Classnames & Resources
Please check 6thSense.eu:Mod_Classes
How to Set Mod Settings
Edit the following files in the @6thSenseMod\ folder
- SIX_***.hpp files (Blood, CRDS, Tracers, Tools, Ui)
How to add Sound Modifcations etc
Add the soundmod's pbo files into the @6thSenseMisc\Addons folder.
Testing Addons
DO NOT ADD OR CHANGE ANY PBO's in @6thSenseMod folders!!
If you want to test addons locally, please create your own Modfolder, do not use default ArmA\Addons or any of 6thSense Addons folders!
(Because if you do, you probably break 6thSenseMod, and can cause crashes in Multiplayer to own system, server or other's systems!!)
Need Help?
If you have problems setting up, need help and the Wiki does not supply sufficient information, please post in the BIS Forums
FAQ
I get a chat-message while joining the server '(Your Name) uses modified data file - @6thSenseMod\tools\version.txt'
You are not up2date, Please use the Mod Update Check to get up2date.
When I join the mod-enabled Server I get an error message "Downloaded Content That has been deleted, Cannot play this mission, bla bla"
- Make sure you are up2date with the latest version of the 6thSenseMod, check your @6thSenseMod\tools\version.txt and use the Mod Update Check from the 6thSense.eu ArmA start menu group
- Make sure you have started the game with 6thSenseMod enabled, follow the steps mentioned above to use the ArmA Launcher or modify your shortcut manually
I have problems installing/It just doesnt work
- Please make sure everything ArmA related is closed while installing/updating
- When patching manually... Are you sure you are following up the updates in sequential order? (v0.3-->v0.4-->v0.41 etc..)
- As last resort:
- Please Uninstall any previous versions of the mod by going to Start, Control Panel, Add/Remove Software(/Programs) and uninstall the 6thSense.eu-ArmA Mod
- Delete the @6thSenseMod folder
- Retry installing the latest setup and possible updates (Make sure you follow up the updates in sequential order)
I get an error while joining server "Bad Version"
- This usually happens if you did not close all ArmA Programs (e.g. the Launcher) while updating
- Close ArmA Launcher
- Run @6thsensemod\tools\6th-reg file, let it import in registry
- start launcher from start menu: 6thSense.eu ArmA
Version History
(The Download Page will always show you your CURRENT Version)
- v1.24update and v1.24setup (For new installations)
- Updated Red Cottage's Be32K (Incl US and weaponized versions)
- Fixed Scopes on M4's
- Cleaned the ArmA.rpt file considerably (YES, there is still TODO ;-))
- Moved default ArmA weapons model overwrites into SIX_Repl_WeaponModels (Thus the models are replaced also when playing with default weapons, e.g in default BIS missions)
- v1.23update
- Added RobertHammer's M4 & M16 Pack (Check Readme for full credits)
- Added Martin_BM's HK Mk23 Pack (Check Readme for full credits)
- v1.22update
- Removed NWD Rangefinder etc until a more stable version arrives :)
- Updated XEH to v1.2 official version
- v1.21update
- Fixed missing SCAR texture (By Scubaman3d)
- Removed problematic tank models
- v1.20update
- Updated SCARs by Scubaman3d; Binarized and optimized models, updated textures and RVmats, shadow and other bugs fixed
- Fixed bug in netengine when NET Sender calls the Receiver with a number instead of array (Thanks to Dwarden for report)
- Small fixes for TankFCS
- Changed updater to use 6thsense.eu instead of www.6thsense.eu
- v1.19update
- Updated MaddMatt's ArmA effects to v0.60fixed, and removed left over from old Matt_ArmAEffects
- Included NonWonderDog's TankFCS, simulating tank computers, aswell as laser range finders
- Updated ExtendedEventHandlers to experimental new version (using spawn at crew check and using arrays with compiled code instead of strings)
- Removed SIX_ custom LaserDesignator and Batteries, using default BIS ones. (To be compatible with NWD's Laser Range Finder)
- Included Changeset 35 (by Alex T); Fixes to fireLightDuration and Intensity for suppressed weapons in SIX_Weapons
- v1.18update
- Updated UnitArrays script to include LaserTarget search and save in SIX_LTG array. SIX_PLLASER should be the laser marker that the player (or AI on his machine) creates while using the Laser Marker.
- Prepared for AN/PEQ-2 Laser Illuminator/Targetter (First need to sort some stuff out!)
- Probably fixed bug present in situations where the server does not have the mod installed
- v1.17update
- Included v1.16hotfix1 (fixes for SIX_Misc)
- Updated CRDS: Better player loop, using terminate and eventhandler. Removed unnececairy setDammage 1 in a couple of scripts, probably fixing all the issues people had with spawning dead/as seagull, sudden death, etc. Aswell as fixed issues with respawn.
- Updated Tracers to be more optimized and setup the lightsources correctly. Seems someone snuck in unseen some kick ass new feature :)
- v1.16update
- Yet another "New" Network Engine: Now makes use of publicVariableEventHandlers, split "Network Say", "Network Time" and "Network Callsigns" to have their own variables. Possibly optimizing _a lot_, only a few public variables used, compacter code and no vehicleInits used (every vehicleInit since the start of the game was synced to a JIPper)
- Incorporated buffers for certain network functions, ensuring even less traffic
- Also moved RUG_DSAI from vehicleInit's to publicVariableEventHandlers
- v1.15update
- Upgraded to latest development version of RUG_DSAI, with more optimizations and better distances the voices can be heard
- Added LA_Sumula island, updated ASMap etc. By Alex.Sworn
- v1.14update
- Added RUG DSAI (Dynamic Speaking AI) By WolfRUG. Mostly rewritten, optimized and tweaked for MultiPlayer
- Fixed some missing and wrong magazines. Thanks to Alex T.
- Updated Solus & KIllswitch Extended EventHandlers
- v1.13update
- Split additional functionality from SIX_Misc into SIX_Tools (Settings are now in SIX_Tools.hpp)
- Added M14 Eotech M203, HK416 Eotech m203, ACOG m203, HK417 ACOG m203. By Garlay
- Admin Tools Teleport option will open map and close map after clicking.
- New Admin Tools option: "Set All Players to their Leaders"
- Updated Solus Extended Init & Fired Eventhandler system to v1.26
- Prefixed AIAccuracy, AIRange and Weapon_Sway with SIX_Repl_
- v1.12update
- Added XAM Ghillie Snipers for West, East and RACS
- Added M14 Sopmod M203, ACOG M203 and Aimpoint M203, by Garlay
- Disabled the "xxx Position xxx" radio messages once again
- Updated Recoils, Weaponsway and other weapon characteristics, by Alex T & Sonsalt
- Updated Iraq/Iran Border to latest version, by Allie
- Removed PROPER Vehicle insideSoundCoef, as 1.09 and some soundmods already work this out
- Removed GDTModGrass due to v1.09beta patch changes
- v1.11update
- Now ArmA v1.09beta patch compatible (Plz. Use the "Play ArmA BETA with 6thSenseMod icon on the desktop")
- Updated M14 sopmod models, binarized M14 & HK 416/7. Thanks to Garlay.
- Updated Law Models, by Garlay.
- Removed healing ability from Special Forces units (Thanks to Garlay for idea)
- Updated PROPER_Gameplay_Vehicle_InsideSoundCoef
- Added PROPER_UI_Speedup_RscMapControl, PROPER_UI_Speedup_Gear, PROPER_Anims_Working_Healing_Animation, PROPER_Gameplay_Vehicle_StartEngine_Disabled, PROPER_Gameplay_Vehicle_GetInRadius_Expanded, PROPER_Gameplay_Sound_Mine_Explosion_Sound_Effect_Added, PROPER_Gameplay_Object_SupplyRadius_Expanded
- Fixed 7.62 sounds (mono sound now. properly set in distance etc) Thanks to Alex T
- Various small fixes and changes in weapons behaviour, thanks to Alex T.
- v1.10update
- Now Supports ArmA: Queens Gambit. If you don't want to use it, just disable the DBE1 and the 6thSenseQG Mod folder
- Added 6thSense versions of Queens Gambit Vehicles and Characters (Incl Mercenaries/Partisans, Hilux, Datsun, DC3, etc.)
- Added 6thSense versions of United Sahrani and Porto
- Replaced ASMap and Sakakah with Queens Gambit Versions
- Removed TrueRangeAI and replaced with own SIX_AIRange and SIX_AIAccuracy mods, based on the TrueRangeAI, but less aggressive
- Replaced Network Service for updated vehicleInit NS, hopefully pushing the lag on connect and higher player numbers down
- Added custom characteristics (Dispersion, Recoil, BulletSpeed etc) for 6thSenseMod custom weapons, thanks to Alex T.
- Added couple new recoils, assigned correct recoils to all (hopefully) weapons.
- Added correct engagement ranges to silenced AK's, Val, VSS, scoped M14 and M21.
- Added optics to RPK-74+1P29
- Added new ammo (9x39) for VSS/Val
- Tweaked AK-47 ammo (and some other too)
- Zeroed silenced AKM/VSS/Val to 100m.
- Updated MaddMatt's ArmA Effects to v0.52
- Updated 6thSense.eu Tracers - Better green tracers etc. (Thanks to Garlay)
- Added M136 Launchers in the RACS ammo boxes (Thanks to Barns)
- Updated the Updater (), now uses the 6thSense.eu Mirror System to retrieve updates
- Added Sprint/Animation fix by Sakura-Chan
- v1.09update
- Fixed Dispersion of 7.62 custom rifles
- Fixed Scope Zeroing of 7.62 custom sniper-scoped rifles
- Tuned sound volumes of some vehicles
- Updated HK416/417 by Garlay, binarized models and added HK416 Aimpoint and EOtech back
- Setup the SCAR Configs (Suppressed, EGLM and CQB sight on top of Marksman)
- Changed West Grenade to East Grenade on East Soldiers and Weaponbox (Thanks to Barns)
- v1.08update
- Updated NWD Ballistics to latest version
- Updated SCARs by Scubaman3d
- Fixed missing VehicleClasses in SIX_Vehicles
- Added True AI Engagement Range v0.9beta
- Small fixes and tweaks to SIX_Base.
- Removed AI "Position: xxx" radio messages
- v1.07update
- Small fixes and tweaks to SIX_Base and Misc.
- Added 6thSense class for the boats on all sides
- Updated Iraq/Iran Border by Allies to latest version
- v1.06update
- More tweaks to NET code, should be more CPU friendly etc, aswell as properly connecting players that join as bird.
- Fixed BodyArmor
- Made it possible to add to the 6thSense.eu Menu from within other scripts. Some docs available soon
- v1.05update
- Added sideEnemy as side to the UnitArrays and Markers script
- Adjusted Marker and MarkerText Sizes. Can be adjusted in SIX_UI.hpp, new setting: SIX_MARKER_TEXTSIZE. Also moved the other UI settings and changes to SIX_UI
- Changed GPS location to the right
- Enabled Spectator when spawning as a Bird from start. (Though when you exit it, and land on ground, mouse input and ESC to get into menu doesn't respond properly, for later)
- Fixed ROF, thanks to Alex T. Disabled M240 dual ROF until it's figured out how to make this really possible :P
- Fixed ASMap and GardinasIsland. Will included fixed Sakakah soon
- Fixed UI Icons for actions
- Optimized Connect/Disconnect sequence for Network Services, changed TimeSync at JIP to the first packet received by server, instead of syncing everyone's time at JIP
- v1.04update
- Added features to 6thSense.eu Menu: Incase group command is activated, for group leaders: Pick Group Callsign, synchronised over net also at JIP. For Admins, time of day setting, synchronised over net also at JIP.
- General Performance optimizations
- Improved UnitArrays system, should give better performance while groupmarkers are faster updated
- New 6thSense.eu Network Service. Lag reduction when player JIPs, especially for longer running missions, and weird voices and blood happenings for JIPpers should be in the past. Needs feedback
- Improved Rate of Fire for some rifles, and 2 Rates of Fire for M240. Thanks to Alex T.
- v1.03update
- Added 6thSense.eu Menu (Using Dr.EyeBalls Dialog Templates), can be used to control viewDistance, terrainDetail, admin and debug tools, and in special cases; Joining or creating other groups (currently active in AI-Manager missions)
- Some more SCAR bugfixes, thanks to Scubaman3d
- Fixed Island problems (Grid, and missing SIX_Sakakah)
- Updated GardinasIsland
- v1.02update
- Added 6thSense.eu UI Mod, very small and basic changes, based on RG's work from TrueIngameUiMod. Changes: Compass, Watch, Gear Menu, Radio Menu, Action Menu, Default Action, Chat edit box location and the hiding of ammo/mag count
- Added PROPER Gameplay Vehicle InsideSoundCoef by Q. Never more you will have problems hearing your TeamMates while inside a vehicle
- Fixed SCARs and Shortened description
- v1.01update
- Added SCARs (beta), models, textures and sounds by Scubaman3D. Config is not yet as it should be (EGLM, Sounds, weapon chars etc), please remember this is beta.
- Added ASMap by Alex.Sworn, including 6thSense.eu Military Grid variant
- Added Desert Island by Solus, including 6thSense.eu Military Grid variant
- Added Gardinas Island by Alex.Sworn, including 6thSense.eu Military Grid variant
- Added Iraq/Iran Border Beta1 by Allies, including 6thSense.eu Military Grid variant
- Added Sakakah Open Beta by Opteryx, including 6thSense.eu Military Grid variant
- Cleaned up SIX_Islands config
- Removed TrueInGameUi from the required addons list of SIX_Misc, and removed it from the package. Anyone wanting to use it can download and put it manually in their @6thSenseMisc\Addons folder
- v1.00update
- Updated TrueMods to latest version. Did not include TrueUI Mod, you can add this on your own in the @6thSenseMisc if you like
- Updated MaddMatt's ArmAEffects to v0.4
- Updated Pack1 (resolved issue with double bloodloss etc ;)), also expirmenting with Solus Extended Fired EventHandlers
- Added Extended Fired Eventhandlers by Solus
- Fixed M1911 Wilson Combat gives model error and is invisible ingame (BUGID: 6)
- Fixed Galil-AR uses wrong ammunition, now uses 25Rnd 7.62x51 Nato rounds (BUGID: 11)
- Fixed No M500 magazine in West weaponbox (BUGID: 12)
- Fixed No MAC10 magazine in Guer weaponbox (BUGID: 13)
- v0.99update
- Updated 6thSense.eu Pack1 to v0.3, mostly fixing bugs, tuning sounds again etc.
- Updated the HK416/417 PEQ-2 target illuminator as temporary workaround for 8800 users, hope to have a final solution soon
- Updated BodyArmor settings
- Fixed Crosshair on AH6 twin m134's. (BUGID: 1)
- Should've fixed the problem in choppers where speed 3rd digit is overlappign altitude, in other languages than English.
- Cleaned up some of the firemode namings of weapons
- v0.98update
- Added GDTMod Grass by Heinbloed. Lowering Grass so it's less an irritating factor while remaining high enough.
- Added GDTMod Satchel by Heinbloed. Adding ability to attach satchels to vehicles!
- Updated Solus Extended InitEventhandlers to v1.01, looking for implementing the Extended FiredEventhandlers
- Updated 6thSense.eu Weaponpack, updated HK417/416 ACOG4x with AN/PEQ-2 target illuminator.
- Updated ACOG Scope to TA01NSN (from NWD), including the zoom
- Updated M417 standing recoil to Skaven's M60
- Split the models and pics from the rest of the package.
- Fixed Custom rifle scopes, zooms and zeroing to near NWD's work
- Disabled AI Dispersion Coeficients, please use the Difficulty Settings (or manually in user profile .cfg).
- Recommending: precisionEnemy=0.450000 and precisionFriendly=0.450000 while retaining high skill settings.
- Fixed M500 Shotgun, as good as possible imo without scripts (BUGID: 2)
- Fixed RPK74, 45Rnd mags instead of 40 (BUGID: 3)
- v0.97update
- Revamped the ammo/magazines/weapons to truelly inherit NWD Ballistics etc. changes in a proper way. Fixing dammage and the East Ballistics etc.
- Revamped the bodyarmor settings for Characters, now also enabled on default BIS units.
- Added African Insurgents based on work by Madmedic
- Added face class: SIX_afr to only include black faces
- Added ZU23, ZU23M and ZU23 Truck by Törni
- Changed CRDS volumes again, some were still too loud
- Changed name for 20Rnd M14/M21 Mag to 7.62 NATO
- Fixed crash on SLA Urban Miner/Engineer
- Fixed M21 DMR SD
- Fixed M32 Grenadelauncher
- Fixed respawnweapons for all 6thSense.eu Character classes
- Fixed RPG75V and RPG16
- Fixed Throw & Put weapons for good. Now also allowing BIS units to use the extra throw/put weapons/magazines
- Fixed Handguns for SF
- Updated BE32K to latest version from KPCTI 0.116
- Updated BMD1 to v3.1
- Updated Class Inheritance for vehicles (LandVehicle, Car, Tank, StrykerBase)
- Updated M14/M21 & HK Weapons by Garlay. Added HK417, exchanged some M21/HK416 models, added M14 Woodland ACOG!
- v0.96update
- Major Change: Changed Weapon & Magazine, Character & Vehicle classnaming Schemes. You can use the PowerGrep Profile: "Changes v0.96.pga" to convert ur missions/scripts. (SIX_weap_ --> SIX_ SIX_mag_ --> SIX_ etc. etc)
- Added @6thSenseMisc folder, which can be used to add sound conversions etc. Please use the @6thSenseMisc\Addons folders for such mods and keep the @6thSenseMod clean of personal modifications!
- Added PowerGREP Profiles for BIS Weapons/Magazines/Boxes/Crates conversion to 6thSenseMod. (Thanks to alx for the profiles!)
- Updated Maximum Blood Objects to 350
- v0.95update
- Changed from own EventHandler system to ExtendedInitEventHandlers by Solus
- Updated NWD Ballistic & Scopefixes to latest versions
- Removed 6thSense scope settings for all weapons except some custom ones
- Added NWD Rangefinder
- Updated Relikki's Urban Racs to latest version
- Updated MaddMatt's ArmA Effects to v0.3
- v0.94update
- Few weapon fixes
- Updated M60A3 to v1.2 (thanks to Maximus Sniper)
- Changed groupmarker script to display vehicle marker when leader is in vehicle, even when he's not Commander/Driver/Gunner
- Fixed wrong weapons on some SLA Characters, missing grenadelaunchers
- Added RACS WeaponBox
- Switched RACS AutomaticRifleman M249 to Hk23e and MachineGunner M240 to M60
- v0.93update
- Added fixes for Blood, thanks to Dirty Harry for testing (Object maximum reduced by half). Need feedback incase low FPS situations still happen.
- Added fixes for Compass (Remember though, the compass is fuzzy when Anisotropic filtering is not set to High or Very High, hopefully fix soon)
- Fixed CQB mode for HK416 ACOG by Garlay
- Major Ammo, Magazines & Weapons Settings Overhaul (Dispersion, Dammage, Ballistics). Most values are loaded by NonWonderDog's Excellent Ballistics Mods.
- Cleaned up old/obsolete magazines/weapons
- Added MaddMatt's Effects Mod
- v0.92update
- Updater now repeats until no more updates available
- Added HK 416 (Ironsight, Acog, Leupold+Reflex, Carbine, Carbine M68Aimpoint, Carbine EOtech) by Garlay!
- Fix for M21 sound
- Exchanged M21 with Desert and Woodland variants depending on camo
- Fix for CRDS Blackouts sometimes ended in black screen
- Changed Compass size, location.
- Changed Watch position to mirror compass
- Minimap (GPS) back to normal
- Action Icons back in business
- Adjusted the value boxes for Speed, altitude etc.
- Correct font size again for hud stuff
- v0.91update
- Fixed Standard M249
- Added new M14 Desert/Woodland and M21 Leupold Desert/Woodland, by Garlay!
- Updated Relikki's Addons: Racs, DesertSol, Racs UrbanSol and Guer
- Added TrueMods: TrueCrosshairVeteran, TrueInGameUI, TrueMovementSound and TrueView. Some settings are overwritten by customized SIX_Misc aswell as SIX_Weapons.
- v0.90update
- Updated Skaven's RACS to v3.5 with new and updated weapons with help by Garlay. New: AWP, PSG1. Replaced: M249 Eotech/MGO --> New M249 Aimpoint/MGO
- Fixed Kegetys Spectator Script because of tip by ViperMaul (Big Thanks)
- Included RHS VDV, Marines & Weapons (Most AK's updated, many AK's added, Units are not yet fully implemented).
- Fixed some 6thSense.eu WeaponPack Issues: Removed FullAuto from M14 SopMods, AI Should handle M32 better, M32 Grenade Simulation should be correct now (Explosion+Sfx etc)
- Fixed some Mod Weapons: M4 SuperSonic Muzzlevelocity, RPK74 Firemodes, Higher Dammage from some caliber rounds, fixed zeroing of scoped/sniper rifles and correct visible and audible firetime for Supersonic and Subsonic Rounds
- v0.89update
- Added SandBag Bugfix by Raedor. AI can now engage from behind sandbags
- Added 6thSense.eu WeaponPack v0.1 (M14/M21, M32 GL, M1911 Wilson Combat), removed 6th_m14_pack.
- Optimized some of the Pack1 components
- Removed old obsolete SLX addons
- Removed useless 3d-editor :)
- v0.88update
- Updated to 6thSense.eu Pack1 v0.2 Final
- Updated Mapfact Air to v1.08 (AH64 etc)
- v0.87update
- Updated to 6thSense.eu Pack1 v0.1RC9 (With OFPEC Blood & More!)
- Added SLA WeaponPack by Tiger (AS-VAL, VSS, Bizon, OSvk94, OSV96, SA61)
- Updated BMD1 to v3
- v0.86update
- Updated to 6thSense.eu Pack1 v0.1RC8
- Added Törni's M60A3 for RACS side
- Updated BMD-1 by MechaStalin
- Updated Skaven's RACS & Weapons to v3 (Many quality updates (textures, effects, mapping), added weapons: M16A1 + M203, XM177e1, Ingram MAC-10, GalilAR, G3A3 Scoped)
- Fixed Crosshairs in some Vehicles
- Removed SaraLite & SaraLiteDry by McNools
- Removed Islands that weren't supposed to be in the last full pack ^^
- Renamed Southern Sahrani by Mapfact to proper name
- v0.85update
- Fixed a few double player-checks
- Added CQB Mode for M249 MGO Sight, same as the M14 Sopmods ^^
- Updated to 6thSense.eu Pack1, RC3, fixing some issues with player checks, renewed config settings system, Tweaked CRDS Volumes a bit
- v0.84update
- Added Updated 6thSense.eu Pack1, RC2, fixing issue with Server-Determination, NetTx/Rx private variable issue, CRDS Sound Issues
- v0.83update
- Moved many of the scripting/functions into SIX_Misc.
- Added 6thSense.eu Pack1: SIX_Misc, SIX_Tracer & SIX_CRDS
- Added M249 EoTech & MGO (Elcan) by Garlay! Ty mate ;)
- v0.82update
- Added Sgt.Ace Everon 0.5 (+ 6thSense.eu Military Variant)
- Added MAPfact.net Southern Sahrani (+ 6thSense.eu Military Variant)
- Added Skaven's RACs Mercs (Weapons Fully implemented, Soldiers not yet)
- Gave all 6thSense.eu MIL Islands a (temporary) icon
- Switched Pistols to the end of the Weapons Lists
- v0.81update
- Updated to Latest 6thSense.eu Tracers (RC6) (Though 6thSenseMod Rifles have tracers configured per 5 bullets)
- Several small fixes
- v0.80update
- Now compatible with ArmA v1.08-only
- Updated to Latest 6thSense.eu Tracers (RC5) (Now in Rifles: Last 5 Bullets are Tracers)
- Fixed Carlgustav <-> M136 Model problems
- Added 6thSense.eu CRDS-Beta1, Player Dammage, Bleed etc. Systems
- v0.70(beta10)update
- Resolved AKMSB Silenced Rounds, No tracers
- Updated to 6thSense.eu Tracers (RC4)
- v0.70(beta9)update
- Updated to latest 6thSense.eu Tracers (RC3)
- Updated nearly all weapons, magazines and ammo classes, properly inheriting from BIS classes to allow Sound Mods to overwrite sounds :)
- Added 762x51 No Tracer ammo for M21
- Split M249 Ammo from normal 556x45, giving the M249 it's machinegun tracer properties
- Fixed 5Rnd --> 6Rnd AV8B Mag
- v0.70(beta8)update
- Upgraded from CENT_Tracer to 6thSense Tracers
- Added RHS Hind Ammo to tracer script
- Exchanged Grid from 200m / 2000m to 100m / 1000m, Thanks Jinef.
- v0.70(beta7)update
- Spectating script now activates by default when 6thSenseMod is loaded, no more need for manually enabling it in a mission
- Fixed many small config errors
- Fixed "No Working Magazines" problem on AKSD weapons
- Fixed the double listing of Satchel Charges and Mines in the fire-mode menu
- Changed M24/SVD from SF Sniper to M107/KSVK
- Put lot of work in optimizing and further making the Tracers better
- v0.70(beta6)update
- Added (MIL) variants of every Island, using 6 and 4 digit mapgrids. A mission maker must specifically choose these Islands to get the grid
- Added Drago Island by OFMan
- Small fixes in Vehicle Classes
- Added EvEnLeaSe44's A10's (Desert, Winter, Grey)
- Updated M14-Pack by Garlay, Optics Repaired
- Fixed SP Campaign error message about SIX_editorupdate (Thanks for the report Ian, problem due to preloadAddons setting)
- Resolved Tracer errors on Tanks etc.
- v0.70(beta5)update
- Removed default tracers and replaced by edited version of cent_tracer addon! (Any mission with 6thSenseMod units will have them enabled)
- v0.70(beta4)update
- Fixed Javelin!
- Forgot to add the updated bin.pbo :)
- Updated NS-Lite and ported over to SIX_BASE
- Changed MAP_Misc to check if SIX_BASE was fired up, if not, launch NS-Lite
- Removed CarlGustav from USA Antitank Gunner1 and switched with M136, gave Javelin to Gunner2
- Adjusted Optics values to the values suggested by Willibald
- Turned off Croshairs (Empty Croshairs) even on Cadet mode, which means it's possible to turn on Croshair's to see playernames, while not seeying any Cursors ;-) (6thSenseMod weapons-only) (Inspired by the "New 3d view&curors" Mod)
- v0.70(beta3)update
- Added Cameron McDonald 1st Infantry ACU Troops, findable in the ACU Camo Scheme, these units are now used in all Camo Schemes where there are no Specific Camo available
- Added Johnny's Marines (Desert/Woodland), they are available under the DMP and WMP Classes (MAR classes are now inherited from those for backwards compatibility)
- Temporary Resolved Optics problems by replacing Custom Optics by BIS Optics (M14/21 etc)
- Slight FOV changes mirroring v1.07
- Gently Tuned the AI Accuracy
- Updated BMD-1 to v2.0 (Finally usable :p)
- v0.70(beta2)update
- Renewed Server and Player System, requires small change in call for backengine, new Demo Missions soon
- Created a "Stronger" NS-Lite Execute Loop, now when there is wrong data the NS-Lite thread doesn't terminate because the data is now executed in a seperate thread
- Added the Special Weapons (M14/M21 pack by Garlay) in the normal Weapon Crates
- v0.70(beta)update
- Now only compatible with v1.07.5157beta
- Fixed the Enable Radio voices setting in the SIX_Config.hpp
- v0.69update
- Changed Installer System from MSI to NSIS.
- AddedMcNools SaraLite Dry
- Added OcramWeb SaraLite
- Added SaraLite from ArmA Demo
- Updated M14 Pack by Garlay (New Animations etc. based on SLX, Textures, Materials etc.)
- v0.68update
- Updated M14 Sopmod ACOG/ELCAN NON/Suppressed variants; You can now use the small hole on top of the scopes as CQB sight.
- Updated McNools USA Desert Vehicles to v1.1
- v0.67update
- Updated Garlay's M14/21 Pack to latest version with new Animations, tweaked textures/models etc.
- Added Supressed AK47/74 M4/14/21 Supersonic and Subsonic Magazines, can be fired from same rifle with different properties due to the use of firemodes and muzzles
- Changed SIX_CHAT_Y_MISS to SIX_CHAT_Y_OTHER, as it now controls the position of the Chatbox for all Chatbox locations except the Default not-ingame position. Thanks to Dwarden for report about Map.
- v0.66update
- Added McNools USA Desert Vehicles
- Updated Garlay's M14/21 Pack to latest version with new Scopes and Reticules. Crashes resolved
- Updated MAP_Air (Chinooks and AH64A's) to v1.05
- Removed Unnececairy classes from UI Overwrites
- Fixed Position of Chatbox (Thanks to Dwarden for reporting and screenshotting),
- Added extra SIX_Config.hpp entry: SIX_CHAT_Y_MISS - Defining the Y Position of the Ingame ChatBox
- v0.65update
- Added DeadBody Remover, setable in six_settings array, entry 2 (select/set 1)
- Switched some of the SF Rifles for Aimpointed & Scoped Versions
- v0.64update
- Updated VILAS_Mod to 14-04-2007 Edition (Nicer Weapons, Muzzleflashes etc)
- Updated Garlay's M14/M21 Pack (Muzzleflashes and most known issues resolved)
- Performance tweaked Unitarrays
- v0.63update
- Added M14, M14 Sopmod, M21 and M21 Sopmod by Garlay (6thSense.eu), Great job! (With Credits & Thanks to: Jackal326, Dasquade and Drill Sergeant for the Sights (Models & Textures))
- Fixed BMD1 EventHandlers, thanks to Rhodite and Dwarden for the report!
- v0.62update
- Fixed ACOG Scoped Rifles
- Change Script timings for more optimized and faster tracking
- Included RHS Mi-24 Hind
- Updated NEM Zombies to v0.60
- v0.61update
- Fixed Missing Harrier classes from USA
- Fixed AKS74UN Sound (Is a silenced rifle but sounded like loud one)
- Added many functions and restructured six_base
- AI Engagement Ranges for Scoped Rifles slightly higher, but for non-scoped rifles slightly lower.
- v0.60update
- Fixed Readme version mentioning of MAP_Misc aswell as changelog entry missing
- Added SLA Officers & Pilots for DES and URB camo (was missing somehow)
- Fixed Zoom of SPR
- Added Relikki's Woodland & Urban RACS (Incl. Woodland Vehicles)
- Optimized and Expanded Tracker Script. When debug mode is enabled, you can also follow enemy movement on the Map. Handy for Mission Makers
- Forgot to remove the BMD1 Config before
- Made the FontSize of the playernames etc. when you aim at them in Cadet Mode the same Size as Chat (So Configurable in six_usersettings.hpp)
- Optimized Scripts
- Added Client/Server version check, with nagger when Versions Mismatch
- Moved some Markers Around (Smilies etc. to the End)
- Added Debug Levels (Was using booleans before). Aswell as description in the ReadMe.
- v0.59update
- Updated the FOV and Zooms to Accomodate for discussed issues
- Updated Weapons Dispersion, AICoef and Engagement Ranges
- Added BMD-1 for SLA, by Mechastalin
- v0.58update
- Toned down the AI Dispersion values a lil
- Fixed some ammo classes for SD
- v0.57update
- Changed Chat Font Size to smaller one, enabling more rows to display for chat. You can change these settings in SIX_config.hpp
- Displaying 6thSenseMod Version Info in left down corner of ArmA Main Menu.
- Incorporated Zeus Mod Dispersion, AICoef, Engagement Ranges, with own tweaks
- Simulated body armor for Soldiers (body: ~2x5.56, 1x762)
- v0.56update
- Integrated GroupTracker by lwlooz, edited by me (you can disable it by changing the setting in six_usersettings.sqf, you change the looks and feel of it in six_usersettings2.hpp)
- Added arrays which contain all units and groups on the map, updated every 10 seconds
- Added EditorUpdate 1.02 by lowfly
- Fixed the Civilian Side error, thanks for reports @ BI Forums
- Temporary Static "MAP_NO_Crew=true" setting to allow our pilots to fly MAPF Choppers. Will work on other system to replace it...
- Fixed PowerGREP profiles, thanks to Jinef for Report!
- Updated ZombieMod to v0.55c
- Updated Kegetys ArmA Launcher to v1.11
- v0.55update
- Fixed West SF Saboteur Weapons
- Changed M16A4ACOG's back to M4AIM
- Fixed bugs with MG3, and some Pistols
- Updated SLX-GL3 to v0.93
- Added Weapons Boxes for West / East (So now there's 3)
- Preloaded SIX_base & MAP_Misc in memory, Preloaded SIX Addons & MAP_Misc Configuration in memory
- MAP_Misc now automaticly loaded by SIX_Inits. As mission maker Please place the gamelogic: SIX Logic on the map and call it Server
- v0.54update
- Updated Vilas BASIC Mod to v1.11 (New Weapons, Updated Models)
- Added SLX GL3
- Added new SLA SF Classes for the different Camos
- Renewed Class Listing
- Small Fixes
- v0.53update
- Added BE-32k by Red Cottage (Thanks a million to granQ!)
- Added BTR80 by Red Cottage (Thanks a million to granQ, especially the cool nvg in gunner mode!)
- Added MAPFact/Marco Polo IV AH64-A and CH47D (But not into six classes yet)
- Replaced Vilas M16A2 model by BIS model
- Updated Kegetys Spectator to v1.01
- Added New US SF Classes for the different Camos
- Changed the Order of the Servers in the Launcher
- Integrated Ebuds US SF Units
- v0.52update
- Included proper SIX_characters now
- Fixed Amount of Magazines for AA Soldiers
- Replaced weapons on the Soldiers: M4 with M16A4, Replaced Aimpoints with ACOG, Replaced G11 with M4
- Disabled Radio Voices by Default (Introduced new config option in @6thSenseMod\SIX_config.hpp to re-enable, BUT DO NOT USE YET!!)
- v0.51update
- Expanded the EventHandlers
- Moved many scripts into the six_base addon (INCL. Artillery and Chopper Support (DTP))
- Useractions should be available as they should even after JIP
- Integrated Dynamic Weather, Time Speedup and Sync Functionality
- Created the base for the Nimod Dynamic Weather Integration
- Removed the Nuke-Like RPG from the briefing and crates etc.
- v0.50update
- Compatible with v1.05
- Updated G11
- etc
- v0.46update
- @(*!*&!#^@!$@!#$(@!*)#_@!)+#@!_+#%$&*!!!!!
- v0.45update
- Cleaned up the Weapons further
- Fixed Bug causing many Crashes
- v0.44update
- Added All Missing Weapons from the SIX Classes
- Added All Weapons and Magazines in Boxe
- Added Missing Guard & Commando RACS classes to SIX
- Added Automatic Rifleman Classes to RACS & SLA
- Added many scripts and resources in SIX_base, saves the need for scripts included in missions (reduces mission-size!)
- Re-Equiped ALL units in the game with the new weapons and hopefully better loadouts ;-)
- Integrated MAP_Misc AI-Viewblocking Smoke and other types of Grenades aswell as the radio
- Fixed bugs in Nimod Weather
- v0.43update
- Added many BIS Vehicles to the SIX Classes (Mainly CIV/USA/SLA) incl. Wrecks
- Added RC Alouette
- v0.42update
- Added Tigers Steyr-AUG and HK-G11
- Many small bug-fixes
- Added Ammo/Weap Boxes (Not yet filled with current weaps)
- Added Civilians (Still gotto do the vehicles etc)
- Updated MAP_Misc to v1.02
- v0.41update
- Optimized the Auto Updater, Should be more user friendly and better error protected now!
- Fixed Error in SIX_Vehicles, which was defined as Characters
- Added Some more Vehicle Classes to have Crew from the different Camos
- Switched CWC Woodland to Modern Woodland and used Vilas CWC units for CWC.
- Fixed problem with the Weapons
- v0.4
- Added Many Addons for Units, Vehicles and Weapons for all sides and different ERA's & CAM patterns. They are all merged into the 6th Sense Universal Structure.
- Added Zombie Mod
- Added Flags
- Dynamic Weather Mod
- v0.3
- Removed NATO Map Markers by SASMod
- Added MAP_Misc with many features (incl my NS-Lite), aswell as new markers
- Added Automatic Update Feature! Just run it from the Start Menu: 6thSense.eu ArmA folder
- Added Charanos TroopMon v0.8
- Removed EditorUpdate and released as seperate mod again.
- Updated ArmA Launcher to v1.1 and updated config
- Added SIX_mod
- Added Simpson's Multicam units
- Added Automatic Update Feature! Just run it from the Start Menu: 6thSense.eu ArmA folder
- v0.2
- Removed Chopper & Tanksound patches due to Engine fixes in v1.02
- This is now v1.02-only compatible
- Integrated editorupdate
- v0.1
- Initial version