secondaryWeapon: Difference between revisions

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| Returns name of vehicle's secondary weapon (empty string if none). |= Description
| Returns name of a unit's secondary weapon (empty string if none). |= Description
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| '''secondaryWeapon''' vehicle |= Syntax
| '''secondaryWeapon''' unit |= Syntax


|p1= vehicle: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1


| [[String]] |= Return value
| [[String]] |= Return value

Revision as of 05:05, 18 April 2008

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Description

Description:
Returns name of a unit's secondary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
secondaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
sWeap = secondaryWeapon player

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.

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