preloadObject: Difference between revisions
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|x1= <code>[[spawn]] {[[waitUntil]] 10 preloadObject "SoldierW"}</code> | |x1= <code>[[spawn]] {[[waitUntil]] {10 preloadObject "SoldierW"}<nowiki>}</nowiki></code> | ||
|= Example 1 | |= Example 1 | ||
|x2= <code>[[spawn]] {[[waitUntil]] 10 preloadObject [[leader]] [[player]]}</code> | |x2= <code>[[spawn]] {[[waitUntil]] {10 preloadObject [[leader]] [[player]]}<nowiki>}</nowiki></code> | ||
|= Example 2 | |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 17:42, 3 December 2008
Description
- Description:
- Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name (CfgVehicles), or by Unit. Returns true once all data is loaded and ready.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = distance preloadObject object
- Parameters:
- distance: Number
- object: Object or String
- Return Value:
- Boolean
Examples
- Example 1:
spawn {waitUntil {10 preloadObject "SoldierW"}}
- Example 2:
spawn {waitUntil {10 preloadObject leader player}}
Additional Information
- See also:
- See also needed
Notes
-
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