Alef/Sandbox – User
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teamSwitchScript = "onTeamSwitch.sqs"; | teamSwitchScript = "onTeamSwitch.sqs"; | ||
</pre> | </pre> | ||
<pre> | |||
class Missions { class Mission0 { | |||
template=Mission0.Sara; | |||
param1=1; | |||
param2=2; | |||
cadetMode=0; | |||
}; | |||
</pre> | |||
autoexec? |
Revision as of 15:38, 5 December 2008
Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync.
what if run sync {Code} in killed EH?
scriptsPath = "scripts\"; startupScript = ""; cameraScript = ""; playerKilledScript = "onPlayerKilled.sqs"; playerRespawnScript = "onPlayerRespawn.sqs"; playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs"; playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs"; playerResurrectScript = "onPlayerResurrect.sqs"; teamSwitchScript = "onTeamSwitch.sqs";
class Missions { class Mission0 { template=Mission0.Sara; param1=1; param2=2; cadetMode=0; };
autoexec?