animationState: Difference between revisions
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| [[String]] <nowiki>=</nowiki> | | [[String]] <nowiki>=</nowiki> '''animationState''' unitName |= Syntax | ||
|p1= | |p1= unitName: [[Object]] |= Parameter 1 | ||
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 22:42, 21 January 2009
Description
- Description:
- Return the name of a unit's current primary animation.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_state = animationState player
Additional Information
- See also:
- See also needed
Notes
-
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