intersect: Difference between revisions
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| [[Array]]<nowiki>=</nowiki> [ | | [[Array]]<nowiki>=</nowiki> [object, lodName] '''intersect''' [begin, end] |= Syntax | ||
|p1= [[ | |p1= [object, lodName]: [[Array]] |= Parameter 1 | ||
|p2= | |p2= object: [[Object]] |= Parameter 2 | ||
|p3= | |p3= lodName: [[String]] |= Parameter 3 | ||
|p4= | |p4= [begin, end]: [[Array]] |= Parameter 4 | ||
|p5= begin: [[Array]] - format [[Position3D]] |= Parameter 5 | |||
|p6= end: [[Array]] - format [[Position3D]] |= Parameter 6 | |||
| [[Array]] |= Return value | | [[Array]] |= Return value |
Revision as of 01:51, 23 January 2009
Description
- Description:
- Find named selections in object which is in specified lod intersected by given section of a line. Return value is in the form of [selection, number]. Multiple returned arrays are nested within a single array, and no intersection will return an empty array. "LodName" is one of: "FIRE", "VIEW", "GEOM", "IFIRE"
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array= [object, lodName] intersect [begin, end]
- Parameters:
- [object, lodName]: Array
- object: Object
- lodName: String
- [begin, end]: Array
- begin: Array - format Position3D
- end: Array - format Position3D
- Return Value:
- Array
Examples
- Example 1:
[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.