Island Anims - Care and feeding: Difference between revisions
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<big>Care and feeding of Island Animations</big> | |||
==What it is== | |||
== | |||
Island animations are cutscenes that are loaded in the main menu. There is a specific island and its cutscene(s) loaded by default. Via the [[ArmA:_Startup_Parameters]] -world can set a different island or none as default. | |||
Island animations are | |||
If you load a different island for a SP/MP mission or in the editor, and return to the main menu, you will see the cutscene(s) for the island, that was active last. | |||
If the screen remains black or the last mission continues / is active in the background, the currently active island's cutscene(s) are broken or not present. | |||
==Create main menu cutscenes== | |||
===Config definition=== | |||
===Building a cutscene mission=== | |||
===Cutscene mission location=== | |||
=== | ==OFP specifics== | ||
All Island anims must go into the official .\OFP\Addons folder ''irrespective of using mod folders or not.'' | |||
A cutscene mission is to be called ''islandName_anim\intro'' and must remain a folder. | |||
They cannot be packed inside a pbo. | |||
====Absolute path definition==== | |||
cutscenes[]={"..\adddons\islandName_anim\intro"}; | |||
In otherwords, this island pbo conforms to the standard, hardwired convention, of placing the island anim in the root Addons folder. | In otherwords, this island pbo conforms to the standard, hardwired convention, of placing the island anim in the root Addons folder. | ||
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From now on, you, and players, can use the anim in a 'standard' mod folder, called, WinterEveron. | From now on, you, and players, can use the anim in a 'standard' mod folder, called, WinterEveron. | ||
Revision as of 14:37, 13 March 2009
Care and feeding of Island Animations
What it is
Island animations are cutscenes that are loaded in the main menu. There is a specific island and its cutscene(s) loaded by default. Via the ArmA:_Startup_Parameters -world can set a different island or none as default.
If you load a different island for a SP/MP mission or in the editor, and return to the main menu, you will see the cutscene(s) for the island, that was active last.
If the screen remains black or the last mission continues / is active in the background, the currently active island's cutscene(s) are broken or not present.
Config definition
Building a cutscene mission
Cutscene mission location
OFP specifics
All Island anims must go into the official .\OFP\Addons folder irrespective of using mod folders or not.
A cutscene mission is to be called islandName_anim\intro and must remain a folder.
They cannot be packed inside a pbo.
Absolute path definition
cutscenes[]={"..\adddons\islandName_anim\intro"};
In otherwords, this island pbo conforms to the standard, hardwired convention, of placing the island anim in the root Addons folder.
However, how about this
cutscenes[]={"..\WinterEveron\ADDONS\doe1_anim\intro"};
What you are saying here is you have created a mod which MUST be called WinterEveron (hardly an illogical choice, and hardly likely to collide with other folder names!)
The island pbo, will call the anim in the same folder as the pbo. This is, after all how you shipped your island in a zip file in the first place!
From now on, you, and players, can use the anim in a 'standard' mod folder, called, WinterEveron.