addEventHandler: Difference between revisions

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(Arg's are actually local for some EH's. Notes taken from "Category:Event_Handlers")
m (upd. see also)
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[[Image:arguments_local.gif]]  
[[Image:arguments_local.gif]]  
"Killed" and "Hit" eventhandlers are executed where given unit is local. |=
"Killed" and "Hit" eventhandlers are executed where given unit is local. |=
|
| [[removeEventHandler]], [[removeAllEventHandlers]], [[addEventHandler (VBS2)]], [[Armed Assault:_EventHandlers_List|ArmA EventHandlers list]]
* [[removeEventHandler]]
* [[removeAllEventHandlers]]
* [[Operation_Flashpoint:_EventHandlers_List|OFP EventHandlers list]]
* [[Armed Assault:_EventHandlers_List|ArmA EventHandlers list]]
|= See also
|= See also



Revision as of 15:48, 14 May 2009

Hover & click on the images for description

Description

Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers. Every event will create an array named _this, which contains specific information about the particular event. (e.g. the "killed" EH will return an array with 2 elements: the killed unit, and the killer.)
Multiplayer:
Event handlers are persistent (i.e. they stay attached to a unit, even after it dies and respawns). arguments local.gif "Killed" and "Hit" eventhandlers are executed where given unit is local.
Groups:
Uncategorised

Syntax

Syntax:
Number = object addEventHandler [type, command]
Parameters:
object: Object
[type, command]: Array
type: String - Event Handler type
command: Code or String - code that should be executed once the event occurs
Return Value:
Number - The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler. (optional)

Examples

Example 1:
_EHkilledIdx = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]
Example 2:
this addEventHandler ["killed", "hint format['Killed by %1',_this select 1]"]

Additional Information

See also:
removeEventHandlerremoveAllEventHandlersaddEventHandler (VBS2)ArmA EventHandlers list

Notes

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Only post proven facts here! Add Note

Notes

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