buttonSetAction: Difference between revisions
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[[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]] | [[Category:Scripting Commands OFP 1.96|BUTTONSETACTION]] | ||
[[Category:Scripting Commands ArmA|BUTTONSETACTION]] | [[Category:Scripting Commands ArmA|BUTTONSETACTION]] | ||
[[Category:Scripting Commands ArmA2|BUTTONSETACTION]] | |||
[[Category:Command_Group:_GUI_Control|BUTTONSETACTION]] | [[Category:Command_Group:_GUI_Control|BUTTONSETACTION]] |
Revision as of 08:22, 3 June 2009
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""]
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: GUI Control