setMimic: Difference between revisions
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[[Category:Scripting Commands OFP 1.46|SETMIMIC]] | [[Category:Scripting Commands OFP 1.46|SETMIMIC]] | ||
[[Category:Scripting Commands ArmA|SETMIMIC]] | [[Category:Scripting Commands ArmA|SETMIMIC]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:25, 3 June 2009
Description
- Description:
- Set person's facial expression. Following mimic values are recognized:
- "Default"
- "Normal"
- "Smile"
- "Hurt"
- "Ironic"
- "Sad"
- "Cynic"
- "Surprised"
- "Agresive"
- "Angry"
- Groups:
- Uncategorised
Syntax
- Syntax:
- person setMimic mimic
- Parameters:
- person: Object
- mimic: String. as above
- Return Value:
- Nothing
Examples
- Example 1:
_soldier1 setmimic "angry"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- The-architect
- To give the impression of hard faced guys going into a mission, use the setmimic "angry" command. I always have this on my guys to stop them grinning during a cutscene/mission.
- Ceeeb
- In OFP v1.96, a character will keep any facial expression you set indefinately. Setmimic to "" to return soldier to automatic facial expressions.