setVariable: Difference between revisions
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Dr Eyeball (talk | contribs) (Not limited to vehicles anymore) |
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[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:30, 3 June 2009
Description
- Description:
- Set variable to given value in the variable space of given object or location. In MP, the variable space of the object is local to each client. Changes are not broadcast.
- Groups:
- Uncategorised
Syntax
- Syntax:
- objectName setVariable [name, value]
- Parameters:
- objectName: Object or Location
- [name, value]: Array
- name: String
- value: Any_Value
- Return Value:
- Nothing
Examples
- Example 1:
_myTruck setVariable ["myVariable",123];
Additional Information
- See also:
- getVariablesetVariable (VBS2)
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
According to Suma, beginning with ArmA version 1.08, "setVariable now should work on any entity which can be targeted by AI, including soldier and game logic units. This includes most buildings, but not other static objects.
Using it with buildings one should be aware the building may be discarded because of streaming. In such case the variable space is lost. When used for buildings, the storage should therefore be considered non-reliable." Reference: Make setVariable work on other things than just vehicles
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Locations
- Command Group: Object Information
- Command Group: Variables
- Scripting Commands ArmA2