useAudioTimeForMoves: Difference between revisions

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| (description) |= Description
| Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. |= Description
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| '''(command)''' |= Syntax
| soldier '''useAudioTimeForMoves''' toggle |= Syntax


|p1= |= PARAMETER1  
|p1= soldier: [[Object]] |= PARAMETER1  


|p2= |= PARAMETER2  
|p2= toggle: [[Boolean]] |= PARAMETER2  


|p3= |= PARAMETER3  
|p3= |= PARAMETER3  


| |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  




|x1= <code>(example)</code>|= EXAMPLE1  
|x1= <code>player useAudioTimeForMoves true</code>|= EXAMPLE1  


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Revision as of 10:26, 16 June 2009

Hover & click on the images for description

Description

Description:
Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
Groups:
Uncategorised

Syntax

Syntax:
soldier useAudioTimeForMoves toggle
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Nothing

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
See also needed

Notes

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Notes

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