useAudioTimeForMoves: Difference between revisions
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| | | Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization. |= Description | ||
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| ''' | | soldier '''useAudioTimeForMoves''' toggle |= Syntax | ||
|p1= |= PARAMETER1 | |p1= soldier: [[Object]] |= PARAMETER1 | ||
|p2= |= PARAMETER2 | |p2= toggle: [[Boolean]] |= PARAMETER2 | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| |= RETURNVALUE | | [[Nothing]] |= RETURNVALUE | ||
|x1= <code> | |x1= <code>player useAudioTimeForMoves true</code>|= EXAMPLE1 | ||
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Revision as of 10:26, 16 June 2009
Description
- Description:
- Switch between elapsed game time and audio time being used as animation timer. Used for audio/animation synchronization.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier useAudioTimeForMoves toggle
- Parameters:
- soldier: Object
- toggle: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player useAudioTimeForMoves true
Additional Information
- See also:
- See also needed
Notes
-
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