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==Basic Config File== | ==Basic Config File== | ||
ATTENTION! This is far from being valuable information for anyone but contributors. | |||
==Syntax== | ==Syntax== |
Revision as of 22:42, 4 July 2009
Basic Config File
ATTENTION! This is far from being valuable information for anyone but contributors.
Syntax
no two same class names in one file
no two same attributes in one class
class name {
attribute = value;
};
the attribute array
class name{
attribute = value;
attributeArray[] = {value1,value2,value3};
};
Inheritance
powerful tool, less typing, easier to maintain
adding attributes
class parentClass;
class childClass : parentClass {
additionalAttribute = value;
};
overwriting values from parent class
class parentClass {
parentAttribute = value;
};
class childClass : parentClass {
parentAttribute = newValue;
};
Commenting
Line Comment
//i am a comment
notCommentedAttribute = notCommentedValue; // commented
// commentedAttribute = commentedValue
Block Comment
/* i an a comment block
and it works over multiple lines
until its over */
notCommentedAttribute = /* commentedValue */ notCommentedValue;
Formatting
Many ways of formatting, matter of taste and standards blah
Variant1
class name {
attribute = value;
};
Variant2
class name
{
attribute = value;
};
Variant3
class name {attribute1 = value;};
Preprocessor Commands
define
Syntax:
#define variableName value
Usage:
#define BASE_COLOR {0,0,0,0};
class button {
backgroundColor = BASE_COLOR;
};
include
Syntax:
#include "path\to\file.hpp";
Example Config
class cfgPatches {
class PBONAME {
requiredVersion = 1.0; // requires ArmA2 version 1.0
};
};
class cfgVehicles {
class SoldierWB; // a basic soldier class in ArmA
class someNewSoldier : SoldierWB {
displayName = "Rambo";
};
};