cursorTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(add. classification)
No edit summary
Line 34: Line 34:
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
 
<dt class="note">'''[[User:Lou Montana|Lou Montana]]''' 13:09, 11 July 2009 (CEST)</dt>
<dd class="note">
*Player must [[knowsAbout|knows about]] what he is pointing to for this command to return something other than <NULL-OBJECT>
*This command doesn't work through building windows
*This recognition doesn't work with every object : soldiers, vehicles, big houses are ok, but not trees, plants, road signs or others little things
</dd>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 12:13, 11 July 2009

Hover & click on the images for description

Description

Description:
This is the entity pointed to by a players cursor.
Groups:
Uncategorised

Syntax

Syntax:
cursorTarget
Return Value:
Object

Examples

Example 1:
alive cursorTarget

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Lou Montana 13:09, 11 July 2009 (CEST)
  • Player must knows about what he is pointing to for this command to return something other than <NULL-OBJECT>
  • This command doesn't work through building windows
  • This recognition doesn't work with every object : soldiers, vehicles, big houses are ok, but not trees, plants, road signs or others little things

Bottom Section