Terrain Tutorial – Arma 2
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* ''In this tutorial we will use Partition '''E:\''' | * ''In this tutorial we will use Partition '''E:\''' | ||
** ''1: Download the [ftp://downloads.bistudio.com/Tools/BI_Editing_Tools_2_Setup.zip BI Editing Tools 2] | ** ''1: Download the [ftp://downloads.bistudio.com/Tools/BI_Editing_Tools_2_Setup.zip BI Editing Tools 2] | ||
** ''2: Create a foldier called '''BIS Tools 2''' in your designated Partition ('''E:\''' in our example) | ** ''2: Create a foldier called '''BIS Tools 2''' in your designated Partition ('''E:\BIS Tools 2\''' in our example) | ||
==References:== | ==References:== | ||
*[[Visitor 3 Manual]] | *[[Visitor 3 Manual]] | ||
*[http://tinyurl.com/5kd79v ArmABuildEnvironment.pdf (by Synide)] | *[http://tinyurl.com/5kd79v ArmABuildEnvironment.pdf (by Synide)] |
Revision as of 20:29, 30 August 2009
Introduction
This simple tutorial will explain the basic process of creating a Island in ArmA2.
What the tutorial will deal with:
- Setting up Visitor and the working directory / Project folder (namespace).
- Importing Landscape, Satellite Texture, and Objects.
- Binarizing your world properly.
- Proper Samplemap to work with.
Setup Editing Tools 2
- It´s pretty important to choose a proper place to install the BI Editing tools 2 before starting with anythings else (a clean empty partition is highly recommended).
- In this tutorial we will use Partition E:\
- 1: Download the BI Editing Tools 2
- 2: Create a foldier called BIS Tools 2 in your designated Partition (E:\BIS Tools 2\ in our example)