enableSimulation: Difference between revisions
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(Add MP behaviour) |
m (sbsMac for the locality of arguments & effect :-)) |
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Line 5: | Line 5: | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= global |= Arguments in MP | |||
|eff= local |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 19:58, 15 November 2009
Description
- Description:
- Enable / disable simulation for given entity.
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player enableSimulation false
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 15 July, 2009 - 00:16 (CEST)
- Lou Montana
-
- enableSimulation will "freeze" the unit, including animations, eye blinking, etc ; you cannot switchMove or playMove.
- the unit can still take damages and report status and enemies by radio.