Garbage Collector – Arma 2
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== Introduction == | == Introduction == | ||
The '''Garbage Collector''' (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot | The '''Garbage Collector''' (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinitely keep adding content while playing a mission. You may ''trash'' certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away). | ||
== Initialization== | == Initialization== |
Revision as of 23:14, 11 December 2009
Introduction
The Garbage Collector (GC) is a module that helps cleaning up dynamically created content. It is used by many other modules, since we cannot indefinitely keep adding content while playing a mission. You may trash certain types of content and the module will remove it from the game in a hopefully smart way (for instance by removing a unit only when it is some distance away).
Initialization
Paths
Editor:
Modules (F7) > Garbage Collector
Data:
ca\modules\garbage_collector
Editor setup
- Add a unit to the Garbage Collector via
a = [unit] execVM "ca\modules\garbage_collector\data\scripts\trashIt.sqf"
You can refer to the Garbage Collector by BIS_GC.
Behaviour
- Garbage Collector will check every 10 seconds if its queue is empty.
- It then processes the queue checking if these units are dead or not, and destroy them if they are.
- It checks if the player's group is not too close (< 500m) before effectively destroy the unit.