Version History – Arma 2
Jump to navigation
Jump to search
(Added v1.05 + Updated Build Numbers) |
|||
Line 96: | Line 96: | ||
|- | |- | ||
| 1.04 || 61062 ||style="text-align: left;"| Public beta patch | | 1.04 || 61062 ||style="text-align: left;"| Public beta patch | ||
|- | |||
| 1.04 || 61362 ||style="text-align: left;"| Public beta patch | |||
|- | |||
| 1.04 || 61450 ||style="text-align: left;"| Public beta patch | |||
|- | |||
| 1.04 || 61974 ||style="text-align: left;"| Public beta patch | |||
|- | |||
| 1.05 || 62017 ||style="text-align: left;"| Patch | |||
|} | |} | ||
| vAlign="top" | '''Dedicated Server Builds''' | | vAlign="top" | '''Dedicated Server Builds''' | ||
Line 128: | Line 136: | ||
|} | |} | ||
|} | |} | ||
==Version 1.05== | |||
===Highlights=== | |||
*Free bonus campaign Eagle Wing | |||
*Free bonus helicopter addon AH-64D | |||
*New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions | |||
*Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command) | |||
*Significant performance improvements, especially in large towns | |||
*Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM | |||
*Grass now provides concealment also in distance | |||
*Improved hit detection and damage system | |||
*Improved object visibility and less significant objects popping in distance | |||
*Spatial sound improvements | |||
*Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game | |||
*Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options | |||
*Various crash opportunities fixed | |||
*Linux server support added (dedicated server file available as separate download) | |||
*New GUI to various dedicated server settings | |||
*DRM free for users of legitimate installs | |||
*Optional BattlEye anti-cheat protection | |||
*Airplane Heads-Up displays reworked | |||
===Engine=== | |||
*Improved: Convoy movement a lot smoother, esp. on roads. | |||
*Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected | |||
*Improved: Cars are now following road turns and corners better. | |||
*Improved: Enabled commanding during conversations. | |||
*Improved: Helicopters now crashing less often when engaging ground targets. | |||
*Fixed: Crash when copying trigger activated by a group. | |||
*Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. | |||
*Fix: Dedicated server window has not react to some window messages often (such as focus loss) | |||
*Changed: Destroy helicopter if on ground and upside down. | |||
*Changed: Increased range of ILS signal from 3 to 8 km. | |||
*Improved: increased VASI brightness to increase its visible range. | |||
*New: BattlEye support | |||
*Changed: Helicopters crash into the ground condition improved. | |||
*Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. | |||
*Improved: AI subordinates in a player lead group now respect formation when choosing a cover. | |||
*Fixed: After revert, year was restored to 1985. | |||
*New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. | |||
*Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. | |||
*Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. | |||
*Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. | |||
*Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone. | |||
*Changed: AI follows leader stance, but does not switch to combat behavior when player is prone. | |||
*Changed: Units now never enter cover while moving in compact (Delta or File) formations. | |||
*Fixed: MP client could not use laser designator in vehicles. | |||
*Fixed: Changing window size is no longer possible inside of video options screen. | |||
*Improved: Longer view distance for objects when high view distance is used. | |||
*New: FreeTrack support using FreeTrackClient.dll | |||
*Changed: Formation direction now adjusts to human leader body direction, not a movement direction. | |||
*Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. | |||
*New: Scripting function enableAIFeature to disable new AI features when old behavior is required. | |||
*Improved: AI covering units tend to stay close to each other. | |||
*Fixed: MultiPlayer client crash caused by certain custom sound | |||
*Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. | |||
*Fixed: AI subordinates should now respect formation more when moving in combat. | |||
*Fixed: Group leader was often running far ahead alone in combat. | |||
*Fixed: AI leader did not wait for a player to cover him when moving in combat. | |||
*Fixed: Improved vehicles and motorcycles driving. | |||
*New: Alt-Enter can be used to switch window/fullscreen while paused. | |||
*New: Execute action with LMB can be unmapped. | |||
*Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. | |||
*Fixed: Player is no more target when commanding in external view. | |||
*New: Windowed/Fullscreen can now be switched ingame (in Video options). | |||
*Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. | |||
*Fixed: Most vehicle gunners did not provide suppressive fire. | |||
*Fixed: AI did not use suppressive fire against enemies seen while holding fire. | |||
*Fixed: Spatial explosions sounds | |||
*Fixed: Suppress in the commanding menu did nothing. | |||
*New: Suppressive fire against known enemies can be scripted using unit suppressFor time. | |||
*Fixed: After spawning new types of entities via script, game could randomly freeze or crash. | |||
*Fixed: Airplane, helicopter, car and ship control was lost while map was active. | |||
*Fixed: DOF in 3D scope view | |||
*Analogue throttle working for helicopters as well. | |||
*Fixed: Startup sounds are not spatial and stick to audio channels | |||
*Covering soldier in grass ("Grass layer") | |||
*Improved: Small hit be ignored by hitpoints (configurable by minimalHit) | |||
*Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). | |||
*New: IK weapon animations are now blending with primary animations. | |||
*Fixed: VoN direct speaking distance fade out | |||
*Fixed: support the highest Matrox TrippleHead2Go resolutions | |||
*Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). | |||
*Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. | |||
*Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start | |||
*Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons | |||
===Missions=== | |||
*New: Two benchmark missions. | |||
*New: Multiplayer warfare mission: When diplomacy fails. | |||
*New: Mini campaign Eagle wing. | |||
*Fixed: Dogs of war - several fixes of scripts. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed buying units. | |||
*Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling. | |||
*Fixed: Into the storm - several CO-OP scripts fixes. | |||
===Data=== | |||
*Fixed: RPG7L loaded missile model. | |||
*Fixed: No weapons on pods from pilot view in Ka-52. | |||
*Improved: Various weapons range setting. | |||
*Fixed: ZSU and ZU-23 rate of fire. | |||
*Fixed: Get-in points in static weapons. | |||
*Improved: Hit-points system for all vehicles. | |||
*New: Civilian cars registration plates. | |||
*New: Enabled clan-sign on vehicles. | |||
*Fixed: Fade-away of Pickup and Off-road in long distance. | |||
*Fixed: Get-in point for Pickup(PKM). | |||
*New: GUI Server commanding options in MP. | |||
*Improved: GUI Servers browse. | |||
*Improved: Several fixes in dubbing. | |||
*Improved: Various vehicle/turrets optics zoom and effects changed. | |||
==Version 1.04== | ==Version 1.04== |
Revision as of 15:42, 31 December 2009
This article details the version history for ArmA 2
Build Numbers
Mapping "commercial" version numbers to build numbers:
Client & Listen Server Builds
|
Dedicated Server Builds
|
Version 1.05
Highlights
- Free bonus campaign Eagle Wing
- Free bonus helicopter addon AH-64D
- New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions
- Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command)
- Significant performance improvements, especially in large towns
- Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM
- Grass now provides concealment also in distance
- Improved hit detection and damage system
- Improved object visibility and less significant objects popping in distance
- Spatial sound improvements
- Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game
- Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options
- Various crash opportunities fixed
- Linux server support added (dedicated server file available as separate download)
- New GUI to various dedicated server settings
- DRM free for users of legitimate installs
- Optional BattlEye anti-cheat protection
- Airplane Heads-Up displays reworked
Engine
- Improved: Convoy movement a lot smoother, esp. on roads.
- Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
- Improved: Cars are now following road turns and corners better.
- Improved: Enabled commanding during conversations.
- Improved: Helicopters now crashing less often when engaging ground targets.
- Fixed: Crash when copying trigger activated by a group.
- Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
- Fix: Dedicated server window has not react to some window messages often (such as focus loss)
- Changed: Destroy helicopter if on ground and upside down.
- Changed: Increased range of ILS signal from 3 to 8 km.
- Improved: increased VASI brightness to increase its visible range.
- New: BattlEye support
- Changed: Helicopters crash into the ground condition improved.
- Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
- Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
- Fixed: After revert, year was restored to 1985.
- New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
- Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
- Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
- Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
- Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
- Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
- Changed: Units now never enter cover while moving in compact (Delta or File) formations.
- Fixed: MP client could not use laser designator in vehicles.
- Fixed: Changing window size is no longer possible inside of video options screen.
- Improved: Longer view distance for objects when high view distance is used.
- New: FreeTrack support using FreeTrackClient.dll
- Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
- Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
- New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
- Improved: AI covering units tend to stay close to each other.
- Fixed: MultiPlayer client crash caused by certain custom sound
- Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
- Fixed: AI subordinates should now respect formation more when moving in combat.
- Fixed: Group leader was often running far ahead alone in combat.
- Fixed: AI leader did not wait for a player to cover him when moving in combat.
- Fixed: Improved vehicles and motorcycles driving.
- New: Alt-Enter can be used to switch window/fullscreen while paused.
- New: Execute action with LMB can be unmapped.
- Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
- Fixed: Player is no more target when commanding in external view.
- New: Windowed/Fullscreen can now be switched ingame (in Video options).
- Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
- Fixed: Most vehicle gunners did not provide suppressive fire.
- Fixed: AI did not use suppressive fire against enemies seen while holding fire.
- Fixed: Spatial explosions sounds
- Fixed: Suppress in the commanding menu did nothing.
- New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
- Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
- Fixed: Airplane, helicopter, car and ship control was lost while map was active.
- Fixed: DOF in 3D scope view
- Analogue throttle working for helicopters as well.
- Fixed: Startup sounds are not spatial and stick to audio channels
- Covering soldier in grass ("Grass layer")
- Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
- Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
- New: IK weapon animations are now blending with primary animations.
- Fixed: VoN direct speaking distance fade out
- Fixed: support the highest Matrox TrippleHead2Go resolutions
- Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
- Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
- Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
- Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
Missions
- New: Two benchmark missions.
- New: Multiplayer warfare mission: When diplomacy fails.
- New: Mini campaign Eagle wing.
- Fixed: Dogs of war - several fixes of scripts.
- Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
- Fixed: Badlands, Dogs of war(MP) - fixed buying units.
- Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
- Fixed: Into the storm - several CO-OP scripts fixes.
Data
- Fixed: RPG7L loaded missile model.
- Fixed: No weapons on pods from pilot view in Ka-52.
- Improved: Various weapons range setting.
- Fixed: ZSU and ZU-23 rate of fire.
- Fixed: Get-in points in static weapons.
- Improved: Hit-points system for all vehicles.
- New: Civilian cars registration plates.
- New: Enabled clan-sign on vehicles.
- Fixed: Fade-away of Pickup and Off-road in long distance.
- Fixed: Get-in point for Pickup(PKM).
- New: GUI Server commanding options in MP.
- Improved: GUI Servers browse.
- Improved: Several fixes in dubbing.
- Improved: Various vehicle/turrets optics zoom and effects changed.
Version 1.04
Highlights
- Mouse controls: Improved mouse handling and responsiveness
- Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
- Sound: Fixed speed of sound simulation and other improvements
- Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
Engine
- New: Added mouse smoothing to game options.
- New: Enabled multiple parameters for MP missions.
- New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
- New: Command line argument -cpuCount=NNN to override cpu count detection.
- Improved: Mouse smoothing disabled for fast movement.
- Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
- Improved: Audio volume settings.
- Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
- Fixed: Autocoordination caused rudder oscillation in high speed flight.
- Fixed: Crashes in VoN when many players were speaking simultaneously.
- Fixed: Immortal freezed soldiers occured in MP.
- Fixed: Broken kill scoring in MP (two points for unit kill).
- Fixed: Input key actions are no longer active while chat mode.
- Fixed: Diag_log used with long text argument caused crash.
- Fixed: Mouse scrolling in diary.
- Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
- Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
- Fixed: Time of day synchronized on client after connection to server.
- Fixed: Speed of sound simulation.
- Fixed: Fire from rifle distort sound.
- Fixed: Crash by malformed input to a diag_log scripting function.
- Fixed: Dark muzzle flash in some of the weapon optics.
- Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
- Fixed: Players are no longer forced to reconnect after MP Load on server.
- Fixed: Bike rider can be no longer healed.
- Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
- Improved: Communication menu updated to work with the new menu systems.
- Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
- Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
- Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
- Fixed: Possible appearance of immortal non-player characters in campaign.
- Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
- Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
- Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
- Fixed: (Into the Storm) MP: Bad position of client players during converation.
- Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
- Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
- Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
- Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
- Fixed: (Manhattan) Escort chopper often shot down.
- Fixed: (Manhattan) Palyer stuck in the animation after first scene.
- Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
- Fixed: (Badlands) Non-fucntional ending in campaign scenario.
- Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules
- Improved: Ambient Civilians module caused lag in MP due to window lights.
- Fixed: Undefined variables in Ambient Civilians module.
- Fixed: High Command could behave strange when someone added his own display event handler.
- Fixed: Wrong positions of objects/logics.
- Fixed: Performance problems related to Animals module in MP.
Data
- Improved: Some of the vehicle HUDs now contain missing info.
- Fixed: Alignment issues on several wrapper UI screens.
Version 1.03
Highlights
- Major AI tweaking and balancing (especially AI infantry can hear much less)
- Improved multiplayer and cooperative campaign (saving games, connection issues)
- Numerous fixes and improvements in the Harvest Red campaign
Engine
- New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
- New: command line option -showScriptErrors introduced to show errors in scripts on-screen
- New: Direct analogue throttle and brake for airplanes now available.
- New: More flexible configuration of Flares in the config (brightness, size)
- New: Mission name (with * indicated unsaved work) displayed in the mission editor
- New: Keyboard shortcuts in the mission editor
- Improved: better handling of gravitation for shots (esp. for grenades)
- Improved: Building destruction
- Improved: Better airplane HUD visibility both night and day
- Optimization: Reduced frame stutter near map borders.
- Hotfix: Players are forced to reconnect after MP Load on server.
- Fixed: no particles effect when hit object with destructNo
- Fixed: grenade could destroy a building just by impact
- Fixed: grenades may explode only on the final impact
- Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
- Fixed: missiles should pass through vegetation
- Fixed: Player connected to loaded game was sometimes frozen.
- Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
- Fixed: Possible crash with laser designator active.
- Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
- Fixed: Infinite looping of commands 'Stop' in radio.
- Fixed: Leaning 'limits' do not work in TrackIR.
- Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
- Fixed: Rainbow could be visible even with sun below horizon.
- Fixed: 3D Editor - civilian and resistance units did not work correctly
- Fixed: Sea surface was not rendered in NE area out of map.
- Fixed: Terrain surface was sometimes using wrong parallax map.
- Fixed: Grenade could sometimes destroy a building just by impact
- Fixed: Radio messages sometimes echoed
- Fixed: Team switch did not work when player died
- Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
- Fixed: Prevent killed AI units reporting who killed them.
- Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
- Fixed: Leaning 'limits' did not work with TrackIR
- Fixed: MP client frozen in Receiving... screen sometimes
- Fixed: Problems with saving and loading games in cooperative campaign
Missions
- Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
- Improved: autosave logic to not save when it was not safe
- Improved: Eye for an Eye in Scenarios
Modules
- Fixed: Warfare fast travel on clients was not using logistic values
- Fixed: Warfare money sending
- Fixed: Warfare HQ multiple reports
- Fixed: First-Aid: Action module caused healing scripts to run twice
- Fixed: Supply drop not ending (wrong vehicle class)
- New: First-Aid modules work with respawn
- New: First-Aid ability to stop healing
- New: Added ability to add Support Requests that do not expire.
- Improved: First-Aid modules more robust and faster
- Improved: Better support for side Resistance in SOM / ACM.
Data
- Fixed: Invisible driver in UAZ (MG and GL)
- Fixed: AI soldiers were able to hear extremely well
- Fixed: various minor problems on buildings
- Fixed: rocks destruction effect changed
- Fixed: penetrability of some vegetation
- Fixed: collision geometry of A_BuildingWIP
- Fixed: react FSM core conversations
- Fixed: cargo animations in LAV25
- Fixed: indicators in Ka52 when using NVG
- Fixed: cargo animations in BTR
- Fixed: Warfare keypoint on Chernarus
Version 1.02 Updated
Highlights
- Antialiasing enabled in Video options
- Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead
Engine
- Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
- Enabled MSAA in Video options
- Fixed possible crash in Radio target reporting for NULL target
- Fixed DOF always enabled on game start.
- Added safeguard againg frequent reset into RequestFlushMemory as well.
- Improved Cannot create surface Rpt messages.
- Relaxed reset recovery conditions to that "profylactic" reset happens less often.
- HC command - enabled page selection
- Commandline parameter -netlog available in retail version again
- Editor fix: modules info serialization Fixed
- Fix: weapon fire effects in MP
Version 1.02
Highlights
- Improved AI driving skills
- Lowered enemy AI skills for regular and recruit difficulty levels
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Fixed multiplayer session NAT negotiation
- Improved game stability (various crash opportunities fixed)
- Multiple save slots supported
- Improved terrain shape beyond map borders
- Various campaign and localisation fixes and improvements
- Modules (F7) support added in the Mission Editor
Engine
- Multiple savegame positions allowed.
- Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
- Multiplayer server browser enlarged.
- Improved steering for car.
- Improved mobile artillery simulation.
- Improved terrain shape beyond map borders.
- Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
- Added UAV camera stabilization.
- Indication of player connection status in list of players (Diary).
- Possible to connect to server with template-based MP scenario.
- Repeated weapon change command fixed in radio protocol.
- Game no longer crashes when copying a linked trigger in the Mission Editor.
- Different radio notification of multiple units attacking.
- NAT negotiation issue removed (different negative sign cookie on client and server).
- Fixed possible crash after or during Get In in multiplayer.
- Improved transfer of building destruction in multiplayer.
- Fine surface information are now properly used for surface properties.
- Destroyed targets are no more massively reported after player has left the vehicle.
- Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
- VON no longer crashes the game in certain circumstances.
- AI sprinting on the spot removed if route was planned across the roof.
- Server shown as passworded in Server Browser when passworded or locked.
- Improved functionality of Get In command if player is vehicle commander.
- Swimming soldiers no longer drop inventory items.
- Swimming players cannot use Gear dialog.
- New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
- Fillrate optimization in Video Options is now defined via combo box.
- Improved light count optimization (should help performance when many distant lights are present).
- Low-frequency effect (subwoofer) improved.
Scenarios
- Added or fixed markers in pre-mission briefings in various scenarios.
- "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
- "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
- "Trial by Fire" script error fixed.
- Campaign: Time flow screen added to scenario intros.
- Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
- Campaign: Multiplayer info for all campaign scenarios added.
- Campaign: Scene-specific sound entities are deleted after end of a scene.
- "First to Fight" campaign scenario:
- Shooting range bug fixed.
- Officer's speech has titles added.
- "First to Fight" campaign scenario: O'Hara animation speed fixed.
- "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
- "Razor Two" campaign scenario:
- Mission-failed end now performs correctly.
- Razor members cannot use UAV during conversations.
- "One Week Later" campaign interlude: Conversation more logical.
- "Manhattan" campaign scenario:
- Animations of ambient people improved.
- Task waypoint for main task positioned better.
- Insurgent animations after death disabled in scene.
- Civilian woman stuck near transport prevented.
- Reinforcements navigation fixed.
- "Bitter Chill" campaign scenario:
- Conversations and broken mission flow fixed.
- Accidental death of Cpt. Shaftoe after a scene prevented.
- Improved positions of several killed unit.
- Radio chatter disabled where disturbing.
- "Badlands" campaign scenario:
- Ending and conversation flow fixes.
- Scene of talking to locals improved.
- "Dogs of War" campaign scenario:
- Insurgent leader presence now logical.
- Several story-related vehicles are now properly usable.
- Initial conversation work in multiplayer.
- "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
- AI grouping prevented in team deathmatch and deathmatch scenarios.
- Module for limiting area of operation script fixes.
- Recomposed fortifications and minor fixes in Warfare.
- First-aid module performance improvements.
- Language and gameplay fixes in multiplayer and singleplayer templates.
Art/Environment
- Changed lighting values for early morning and dusk.
- Improved wheeled vehicles turning definitions.
- Utes: Improved carrier deck collision shape and F-35B geometry.
- Gas stations on map can now refuel nearby vehicles.
- Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
- Added small signs to Chernarus map.
- Less frequent occurence of thunderbolts.
Version 1.01
Engine
- Fixed: AI sometimes did not respond
- Fixed: AI has difficulty in certain situations with path
- Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
- Improved: AI coordination in the fight
- Improved: Auto-Vectoring the vertical (VTOL).
- Improved Quick Start and Quick inflation country (STOL)
- Improved shooting simulation
- Improved performance in some areas
- Improved injury simulation, first aid and team change
- Enable the rollover of the MV-22
- Fixed: weapons inside of vehicles were sometimes white.
- Fixed: Several crash scenarios
- Fixed: Sometimes flickering textures
- Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
- Fixed: Extended scene sequences called problems with LODs and textures show.
- Fixed: Terrain LOD produces white spots
Communications
- Improvements in the quality of radio communications
- Standardized reporting on known targets have been improved
Campaign
- Support for up to 4 players in co-op mode
- Improved scripts for stable functioning mission ends
- Various improvements in emissions and animated scenes
- Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
- Alert function for each found reference added
- Music on other bodies in the main campaign added
- Some missing audio files added
Environment
- Rendering of improved surface water
- Various minor fixes and improvements
Sound Effects
- Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)
Control Surface
- Improved GPS support (Ctrl + right mouse when GPS is available)
- Functions without the map view (default: key J)
- List of players without the map view (default: key P)
- Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
- Permanent Representation of the leader symbol on the screen even in normal difficulty
- Hide task pane to look in the middle of the screen to release
Models
- Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
- Camera position for BTR and T90 target devices fixed
- LODs of the visual aid to protect crews in vehicles wheels fixed
- Improved animation for hand-aircraft missile launchers
- Inserted at arms-aircraft missile launchers
- Fire in geometry billboard models fixed
- Changed the engine noise of tractors and buses
- Hotel Schild added
- Ruins of the administration building fixed
- Textures for G36 and a symbol of the fixed MG36
- Animation of the shooter on BRDM-ATGM fixed
- Improved model of the AK-107
- Improved map for reflections in the vicinity
- Improved the cursor A1
- Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
- PostFX in optics for all Tracked2 models added
- Warfare characters fixed
- AAV-geometry (mass) fixed
- Projection of the first material used to improve meeting
- Improved Holosign own shadow of M4
- Destruction simulation with wrecks and dams on the card improves