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NomDePlume (talk | contribs) (Questions concerning how much knowsAbout level is transferred) |
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Use [[reveal]] to allow client to see a created vehicle faster. Create vehicle, then reveal it & player has option to get in sooner. --[[User:Doolittle|Doolittle]] 20:45, 24 January 2008 (CET) | Use [[reveal]] to allow client to see a created vehicle faster. Create vehicle, then reveal it & player has option to get in sooner. --[[User:Doolittle|Doolittle]] 20:45, 24 January 2008 (CET) | ||
=== Actual knowledge level transferred === | |||
Arma2 1.05: it doesn't seem to set the knowsAbout level to "the highest level any unit of the revealing side has about the revealed unit"; it always seems to set it to 1 unless the target's knowsAbout level is already higher. Testing use a script that loops through all units a soldier knows about, and revealing those he knows more about than the pilot of an aircraft, I got the following: | |||
Unit O 1-1-L:1 myka: 1.5 (knowledge of the "spotter" unit) | |||
-> blufor_helo1 ka is 0 (current knowledge of the pilot) | |||
---> revealed, now 1 (new knowledge of the pilot after reveal) | |||
When it looped again 3 seconds later: | |||
Unit O 1-1-L:1 myka: 1.5 | |||
-> blufor_helo1 ka is 1 | |||
---> revealed, now 1 | |||
Similar results with a car which the "revealer" had perfect knowledge of, and the pilot had some knowledge of: | |||
Unit escape_vehicle_1 myka: 4 (knowledge of the "spotter" unit) | |||
-> blufor_helo1 ka is 2.23896 (current knowledge of the pilot) | |||
---> revealed, now 2.23896 (new knowledge of the pilot after reveal) | |||
then: | |||
Unit escape_vehicle_1 myka: 4 (knowledge of the "spotter" unit) | |||
-> blufor_helo1 ka is 2.23896 (current knowledge of the pilot) | |||
---> revealed, now 2.23896 (new knowledge of the pilot after reveal) | |||
And yes, the "spotter" is on the same side as the pilot (also same faction, both USMC). | |||
--[[User:Nomdeplume|nomdeplume]] 18:45, 1 January 2010 (CET) |
Revision as of 18:45, 1 January 2010
Use reveal to allow client to see a created vehicle faster. Create vehicle, then reveal it & player has option to get in sooner. --Doolittle 20:45, 24 January 2008 (CET)
Actual knowledge level transferred
Arma2 1.05: it doesn't seem to set the knowsAbout level to "the highest level any unit of the revealing side has about the revealed unit"; it always seems to set it to 1 unless the target's knowsAbout level is already higher. Testing use a script that loops through all units a soldier knows about, and revealing those he knows more about than the pilot of an aircraft, I got the following:
Unit O 1-1-L:1 myka: 1.5 (knowledge of the "spotter" unit) -> blufor_helo1 ka is 0 (current knowledge of the pilot) ---> revealed, now 1 (new knowledge of the pilot after reveal)
When it looped again 3 seconds later:
Unit O 1-1-L:1 myka: 1.5 -> blufor_helo1 ka is 1 ---> revealed, now 1
Similar results with a car which the "revealer" had perfect knowledge of, and the pilot had some knowledge of:
Unit escape_vehicle_1 myka: 4 (knowledge of the "spotter" unit) -> blufor_helo1 ka is 2.23896 (current knowledge of the pilot) ---> revealed, now 2.23896 (new knowledge of the pilot after reveal)
then:
Unit escape_vehicle_1 myka: 4 (knowledge of the "spotter" unit) -> blufor_helo1 ka is 2.23896 (current knowledge of the pilot) ---> revealed, now 2.23896 (new knowledge of the pilot after reveal)
And yes, the "spotter" is on the same side as the pilot (also same faction, both USMC).
--nomdeplume 18:45, 1 January 2010 (CET)