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''' | '''Display''' is a UI object that holds [[Dialog Control|Dialogs]] and [[Control]]s. Displays and dialogs are identified by IDDs; controls are identified by IDCs. The distinction between displays and dialogs becomes apparent at time of creation and closing. A display uses the functions [[createDisplay]] and [[closeDisplay]], whereas a dialog uses [[createDialog]] and [[closeDialog]]. Both displays and dialogs can be accessed with [[findDisplay]] if the IDD is available. | ||
Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance. | Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance. | ||
[[Category: Data Types]] | [[Category: Data Types]] |
Revision as of 13:45, 6 January 2010
Display is a UI object that holds Dialogs and Controls. Displays and dialogs are identified by IDDs; controls are identified by IDCs. The distinction between displays and dialogs becomes apparent at time of creation and closing. A display uses the functions createDisplay and closeDisplay, whereas a dialog uses createDialog and closeDialog. Both displays and dialogs can be accessed with findDisplay if the IDD is available.
Introduced with Armed Assault, does not refer to Cold War Crisis or Resistance.