startLoadingScreen: Difference between revisions
Jump to navigation
Jump to search
m (edited the note) |
(added a working example (not too long I hope ?)) |
||
Line 34: | Line 34: | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on July 15, 2009 - 01:47 (CEST)</dd> | <dd class="notedate">Posted on July 15, 2009 - 01:47 (CEST)</dd> | ||
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''</dt> | <dt class="note">'''[[User:Lou Montana|Lou Montana]]'''</dt> | ||
<dd class="note">As it stops simulation as well as scene drawing, be sure not to put any [[sleep]] (or [[waitUntil]] if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between '''startLoadingScreen''' and [[endLoadingScreen]].</dd> | <dd class="note">As it stops simulation as well as scene drawing, be sure not to put any [[sleep]] (or [[waitUntil]] if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between '''startLoadingScreen''' and [[endLoadingScreen]].</dd> | ||
<dd class="notedate">Posted on January 18, 2010 - 07:56 (CEST)</dd> | |||
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''</dt> | |||
<dd class="note">resource has to be defined in description.ext. here is an example : | |||
<code> | |||
// '''basic defines''' | |||
// | |||
class RscText | |||
{ | |||
type = 0; | |||
idc = -1; | |||
x = 0; | |||
y = 0; | |||
h = 0.037; | |||
w = 0.3; | |||
style = 0x100; | |||
font = Zeppelin32; | |||
SizeEx = 0.03921; | |||
colorText[] = {1,1,1,1}; | |||
colorBackground[] = {0, 0, 0, 0}; | |||
linespacing = 1; | |||
}; | |||
class RscPicture | |||
{ | |||
access=0; | |||
type=0; | |||
idc=-1; | |||
style=48; | |||
colorBackground[]={0,0,0,0}; | |||
colorText[]={1,1,1,1}; | |||
font="TahomaB"; | |||
sizeEx=0; | |||
lineSpacing=0; | |||
text=""; | |||
}; | |||
class RscLoadingText : RscText | |||
{ | |||
style = 2; | |||
x = 0.323532; | |||
y = 0.666672; | |||
w = 0.352944; | |||
h = 0.039216; | |||
sizeEx = 0.03921; | |||
colorText[] = {0.543,0.5742,0.4102,1.0}; | |||
}; | |||
class RscProgress | |||
{ | |||
x = 0.344; | |||
y = 0.619; | |||
w = 0.313726; | |||
h = 0.0261438; | |||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; | |||
colorFrame[] = {0,0,0,0}; | |||
colorBar[] = {1,1,1,1}; | |||
}; | |||
class RscProgressNotFreeze | |||
{ | |||
idc = -1; | |||
type = 45; | |||
style = 0; | |||
x = 0.022059; | |||
y = 0.911772; | |||
w = 0.029412; | |||
h = 0.039216; | |||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | |||
}; | |||
// | |||
// '''the loading screen itself''' | |||
// | |||
class Harrier_loadingScreen | |||
{ | |||
idd = -1; | |||
duration = 10e10; | |||
fadein = 0; | |||
fadeout = 0; | |||
name = "loading screen"; | |||
class controlsBackground | |||
{ | |||
class blackBG : RscText | |||
{ | |||
x = safezoneX; | |||
y = safezoneY; | |||
w = safezoneW; | |||
h = safezoneH; | |||
text = ""; | |||
colorText[] = {0,0,0,0}; | |||
colorBackground[] = {0,0,0,1}; | |||
}; | |||
class nicePic : RscPicture | |||
{ | |||
style = 48 + 0x800; // '''ST_PICTURE + ST_KEEP_ASPECT_RATIO''' | |||
x = safezoneX + safezoneW/2 - 0.25; | |||
y = safezoneY + safezoneH/2 - 0.2; | |||
w = 0.5; | |||
h = 0.4; | |||
text = "img\nicePic.paa"; | |||
}; | |||
}; | |||
class controls | |||
{ | |||
class Title1 : RscLoadingText | |||
{ | |||
text = "$STR_LOADING"; // '''"Loading" text in the middle of the screen''' | |||
}; | |||
class CA_Progress : RscProgress // '''progress bar, has to have idc 104''' | |||
{ | |||
idc = 104; | |||
type = 8; // '''CT_PROGRESS''' | |||
style = 0; // '''ST_SINGLE''' | |||
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; | |||
}; | |||
class CA_Progress2 : RscProgressNotFreeze // '''progress bar that will go reverse''' | |||
{ | |||
idc = 103; | |||
}; | |||
}; | |||
}; | |||
</code> | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:07, 18 January 2010
Description
- Description:
- Shows loading screen with the given text,using the given resource.,When loading screen is shown,simulation and scene drawing is disabled, scripts run at full speed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- startLoadingScreen [text] or [text,resource]
- Parameters:
- [text] or [text,resource]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
startLoadingScreen ["Loading My Mission, please wait..."];
Additional Information
- See also:
- endLoadingScreenprogressLoadingScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 15, 2009 - 01:47 (CEST)
- Lou Montana
- As it stops simulation as well as scene drawing, be sure not to put any sleep (or waitUntil if you are checking for in-game changes ; waitUntil for var initialization or script loading is ok) command between startLoadingScreen and endLoadingScreen.
- Posted on January 18, 2010 - 07:56 (CEST)
- Lou Montana
- resource has to be defined in description.ext. here is an example :
// basic defines // class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class Harrier_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; }; };