OA:Config Changes: Difference between revisions
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(Added initial config changes in OA overview.) |
(Added section new value and new classes) |
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* class OpticsIn | * class OpticsIn | ||
* memoryPointGun[] | * memoryPointGun[] | ||
== New values == | |||
=== CfgDifficulties === | |||
* cameraShake[] | |||
=== CfgCoreData === | |||
* rayModel = "ca\ca_e\data\laserBeam.p3d"; | |||
=== CfgCloudletShapes === | |||
* cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal"; | |||
=== UserActionsConflictGroups === | |||
* "ZeroingUp", | |||
* "ZeroingDown", | |||
* "opticsMode", | |||
* "launchCM", | |||
* "nextCM", | |||
* "buldTerrainRaise10cm", | |||
* "BuldTerrainLower10cm", | |||
* "BuldTerrainRaise50cm", | |||
* "BuldTerrainLower50cm", | |||
=== CfgInGameUI === | |||
* shadow | |||
* class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};}; | |||
* class TacticalDisplay: SideColors | |||
** targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa"; | |||
* class Radar | |||
* class CommandBar | |||
* class CombatMode | |||
* class Cursor | |||
** throwCursorMinScale | |||
** throwCursorMaxScale | |||
** throwCursorFadeSpeed | |||
** shadow | |||
** infoTextShadow | |||
* class HitZones | |||
=== CfgActions === | |||
** class GunLightOn: None | |||
** class GunLightOff: None | |||
** class OpenBag: None | |||
** class TakeBag: None | |||
** class PutBag: None | |||
** class DropBag: None | |||
** class AddBag: None | |||
** class IRLaserOn: None | |||
** class IRLaserOff: None | |||
** class Assemble: None | |||
** class DisAssemble: None | |||
=== CfgMarkerBrushes === | |||
* class SolidBorder: Solid | |||
=== CfgWorlds === | |||
* class DefaultWorld | |||
** elevationOffset | |||
** class Weather | |||
*** overcastTemperatureFactor | |||
*** blackSurfaceTemperatureDelta | |||
*** whiteSurfaceTemperatureDelta | |||
=== RscText === | |||
* fixedWidth | |||
* shadow | |||
=== CfgMovesBasic === | |||
* camShakeFire | |||
* ThrowPrepare | |||
== New classes == | |||
=== CfgMods === | |||
defaultAction = "http://www.arma2.com/mods"; | |||
class Expansion | |||
{ | |||
dir = "Expansion"; | |||
name = "Arma 2: Operation Arrowhead"; | |||
picture = "ca\ui\data\logo_arma2ep1_ca.paa"; | |||
hidePicture = "true"; | |||
hideName = "true"; | |||
action = "http://www.arma2.com/arrowhead"; | |||
}; | |||
=== cfgFormations === | |||
class West | |||
{ | |||
class formColumnFixed | |||
class Staggered | |||
class Wedge | |||
class EchelonLeft | |||
class EcholonRight | |||
class Vee | |||
class Line | |||
class Diamond | |||
class File | |||
}; | |||
class East: West | |||
class Guer: West | |||
class Civ: West | |||
=== RscProgressNotFreeze === | |||
idc = -1; | |||
type = 45; | |||
style = 0; | |||
shadow = 0; | |||
x = 0; | |||
y = 0; | |||
w = 0.5; | |||
h = 0.1; | |||
texture = "#(argb,8,8,3)color(0,0,0,0)"; | |||
=== CfgCameraShake === | |||
posChangeCoef = 0.005; | |||
rotXChangeCoef = 0.5; | |||
rotYChangeCoef = 0.5; | |||
rotZChangeCoef = 0.5; | |||
performLERP = 1; | |||
useDefaultValues = 1; | |||
defaultPower = 12; | |||
defaultDuration = 1; | |||
defaultMaxDistance = 120; | |||
defaultFrequency = 20; | |||
defaultMinSpeed = 0; | |||
defaultMinMass = 10000; | |||
defaultCaliberCoefPlayerHit = 0.5; | |||
defaultCaliberCoefWeaponFire = 0.2; | |||
defaultPassingVehicleCoef = 0.05; | |||
defaultPassingVehicleUpdateTime = 1; | |||
defaultVehicleAttenuationCoef = 0.2; | |||
=== RscConfigEditor_Main === | |||
Source: All In One Config from [[http://dev-heaven.net/projects/cmb/wiki|CMB]] | |||
[[Category:ArmA: Addon Configuration]] | [[Category:ArmA: Addon Configuration]] |
Revision as of 20:44, 26 July 2010
Config changes in OA
CfgAmmo
- deflectionSlowDown
- nvLock
- weaponLockSystem
- cmImmunity
- class NVGMarkers
- class HitEffects
- Hit_Foliage_green
CfgMagazines
- displayNameShort
- maxThrowHoldTime
- minThrowIntensityCoef
- maxThrowIntensityCoef
CfgWeapons
- irDistance
- irLaserPos
- irLaserEnd
- useModelOptics
- opticsID
- weaponLockDelay
- weaponLockSystem
- cmImmunity
- lockingTargetSound[]
- lockedTargetSound[]
- htMin
- htMax
- afMax
- mfMax
- mFact
- tBody
- weaponInfoType
- discreteDistance[]
- discretefov[]
- discreteDistanceInitIndex
- class OpticsModes
- class StepScope
- visionMode[]
- thermalMode[]
- simulation
CfgVehicles
- outsideSoundFilter
- nvTarget
- nvScanner
- radarType
- lockDetectionSystem
- incommingMisslieDetectionSystem
- class NVGMarkers
- transportMaxBackpacks
- soundLocked[]
- soundIncommingMissile[]
- turrentInfoType
- forceNVG
- htMin
- htMax
- afMax
- mfMax
- mFact
- tBody
- holdOffroadFormation
- Scudeffect
- backpack
- canCarryBackPack
- memoryPointCM[]
- memoryPointCMDir[]
- expansion
- class OpticsIn
- memoryPointGun[]
New values
CfgDifficulties
- cameraShake[]
CfgCoreData
- rayModel = "ca\ca_e\data\laserBeam.p3d";
CfgCloudletShapes
- cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";
UserActionsConflictGroups
- "ZeroingUp",
- "ZeroingDown",
- "opticsMode",
- "launchCM",
- "nextCM",
- "buldTerrainRaise10cm",
- "BuldTerrainLower10cm",
- "BuldTerrainRaise50cm",
- "BuldTerrainLower50cm",
CfgInGameUI
- shadow
- class FLIRModeNames {FLIRModeName[] = {"WHOT","BHOT","HOT","HOT","RBHOT","BRHOT"};};
- class TacticalDisplay: SideColors
- targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
- class Radar
- class CommandBar
- class CombatMode
- class Cursor
- throwCursorMinScale
- throwCursorMaxScale
- throwCursorFadeSpeed
- shadow
- infoTextShadow
- class HitZones
CfgActions
- class GunLightOn: None
- class GunLightOff: None
- class OpenBag: None
- class TakeBag: None
- class PutBag: None
- class DropBag: None
- class AddBag: None
- class IRLaserOn: None
- class IRLaserOff: None
- class Assemble: None
- class DisAssemble: None
CfgMarkerBrushes
- class SolidBorder: Solid
CfgWorlds
- class DefaultWorld
- elevationOffset
- class Weather
- overcastTemperatureFactor
- blackSurfaceTemperatureDelta
- whiteSurfaceTemperatureDelta
RscText
- fixedWidth
- shadow
CfgMovesBasic
- camShakeFire
- ThrowPrepare
New classes
CfgMods
defaultAction = "http://www.arma2.com/mods"; class Expansion { dir = "Expansion"; name = "Arma 2: Operation Arrowhead"; picture = "ca\ui\data\logo_arma2ep1_ca.paa"; hidePicture = "true"; hideName = "true"; action = "http://www.arma2.com/arrowhead"; };
cfgFormations
class West { class formColumnFixed class Staggered class Wedge class EchelonLeft class EcholonRight class Vee class Line class Diamond class File }; class East: West class Guer: West class Civ: West
RscProgressNotFreeze
idc = -1; type = 45; style = 0; shadow = 0; x = 0; y = 0; w = 0.5; h = 0.1; texture = "#(argb,8,8,3)color(0,0,0,0)";
CfgCameraShake
posChangeCoef = 0.005; rotXChangeCoef = 0.5; rotYChangeCoef = 0.5; rotZChangeCoef = 0.5; performLERP = 1; useDefaultValues = 1; defaultPower = 12; defaultDuration = 1; defaultMaxDistance = 120; defaultFrequency = 20; defaultMinSpeed = 0; defaultMinMass = 10000; defaultCaliberCoefPlayerHit = 0.5; defaultCaliberCoefWeaponFire = 0.2; defaultPassingVehicleCoef = 0.05; defaultPassingVehicleUpdateTime = 1; defaultVehicleAttenuationCoef = 0.2;
RscConfigEditor_Main
Source: All In One Config from [[1]]