First Aid – Arma 2 Talk
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== '''Contridiction?''' == | |||
I have used two modules for 40 players and it appears to work fine, none of the players are grouped as it is an AI mission, I left out the action module as it stopped it from working all together in domination, in short the following statements seem to contridict each other and my results, the former lead to the experiment. | I have used two modules for 40 players and it appears to work fine, none of the players are grouped as it is an AI mission, I left out the action module as it stopped it from working all together in domination, in short the following statements seem to contridict each other and my results, the former lead to the experiment. | ||
Revision as of 23:57, 17 August 2010
Contridiction?
I have used two modules for 40 players and it appears to work fine, none of the players are grouped as it is an AI mission, I left out the action module as it stopped it from working all together in domination, in short the following statements seem to contridict each other and my results, the former lead to the experiment.
- place the modules (F7 in editor), each group should have their own set
- synchronize (F5 in editor) to each player or playable unit (to avoid cases where the system is not started at all, because it was synched to one unit only, and that unit was not selected by anyone in MP role selection)
Callihn 00:55, 18 August 2010 (CEST)