unitReady: Difference between revisions
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<dd class="notedate">Posted on August 26, 2010</dd> | |||
<dt class="note">'''[[User:Rübe|Rübe]]'''</dt> | |||
<dd class="note"> | |||
Keep in mind that a) dead units are [[unitReady]] and b) that it takes a while until it get's known to group members that a unit is not [[alive]] anymore, which leads to c) the current [[leader]] of a group might be actually dead (until another group member takes command).<br> | |||
Why I this is important? I'll give you an example: if you're using [[unitReady]] as a condition inside one of your fsm to advance whatever the fsm/group is doing, you really might wanna check that this unit is actually still alive. Otherwise you might end up with really fast and nasty loops in your fsm, eventually accompanied by a stream of radio commands that will last until finally a living leader is in command again.. and that could take a while... nasty, I tell you :) | |||
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Revision as of 03:55, 26 August 2010
Description
- Description:
- Check if the unit is ready. Unit is busy when it is given some command like move, until the command is finished.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_it = unitReady _soldierOne
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 26, 2010
- Rübe
-
Keep in mind that a) dead units are unitReady and b) that it takes a while until it get's known to group members that a unit is not alive anymore, which leads to c) the current leader of a group might be actually dead (until another group member takes command).
Why I this is important? I'll give you an example: if you're using unitReady as a condition inside one of your fsm to advance whatever the fsm/group is doing, you really might wanna check that this unit is actually still alive. Otherwise you might end up with really fast and nasty loops in your fsm, eventually accompanied by a stream of radio commands that will last until finally a living leader is in command again.. and that could take a while... nasty, I tell you :)
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands VBS2