Alef/Difficulties – User
Jump to navigation
Jump to search
mNo edit summary |
m (+73643) |
||
Line 31: | Line 31: | ||
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466 | http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466 | ||
73643 | |||
<pre> | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::description = """ ; | |||
bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ; | |||
bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ; | |||
bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ; | |||
bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ; | |||
bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ; | |||
bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ; | |||
bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ; | |||
bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ; | |||
bin\config.bin::CfgDifficulties::Regular::description = """ ; | |||
bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ; | |||
bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ; | |||
bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ; | |||
bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ; | |||
bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ; | |||
bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ; | |||
bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ; | |||
bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ; | |||
bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::description = """ ; | |||
bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ; | |||
bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ; | |||
bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ; | |||
bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ; | |||
bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ; | |||
bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ; | |||
bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ; | |||
bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ; | |||
bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; | |||
bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ; | |||
bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ; | |||
</pre> |
Revision as of 09:37, 3 October 2010
recruit/regular/veteran/mercenary Extended armor 1 1 - - Armor Gives you improved body armor, tank armor etc Friendly TAG 1 1 - - FriendlyTag Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. Enemy TAG 0 0 - - EnemyTag Displays information on enemy units Extended HUD info 1 1 1 - HUD Shows you leaders location and your position in formation Permanent extended HUD info 1 1 - - HUDPerm Shows HUD permanently HUD waypoints info 1 1 - - HUDWp Shows Waypoints right after they're ordered to you HUD waypoints info permanently 1 1 - - HUDWpPerm Shows Waypoints permanently ?? 1 1 0 - HUDGroupInfo Usually off to prevent WP point cheat for non drivers, but mission should provide other options Auto report 1 1 - - AutoSpot If you're close enough to an enemy, you'll report it without right-clicking Extended map info 1 1 - - Map Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Weapond crosshair 1 1 1 - WeaponCursor Shows the crosshair for your weapon Auto guide AT 1 1 - - AutoGuideAT AT missiles will be automatically guided to their target. If 0, player has to lock onto the target Clock indicator 1 1 - - ClockIndicator Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" 3rd person view 1 1 1 - 3rdPersonView This turns 3rd(third) person view and group leader view on or off Rifle bullet tracers 1 1 - - Tracers Displays tracers even of small arms that in real life would not have tracers Super AI 0 0 0 0 UltraAI Enables some kind of super AI that hears and sses more and has better tactics Auto Aim 0 0 - - AutoAim ?? Unlimited saves 1 1 - - UnlimitedSaves Enables saing permanently. For single player missions. But you then can only load the last save state KILL MSG 1 1 1 0 DeathMessages Displays "XXX was killed by YYY" messages in multiplayer MP SCORE 1 1 1 0 NetStats Enables the scoreboard functionality in MP VON ID 1 1 0 0 VonID When using VoN, display the name of the player speaking skillFriendly 1.00 1.00 1.00 1.00 skillEnemy 0.55 0.70 1.00 1.00 precisionFriendly 1.00 1.00 1.00 1.00 precisionEnemy 0.55 0.70 1.00 1.00
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466
73643
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ; bin\config.bin::CfgDifficulties::Recruit::description = """ ; bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ; bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ; bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ; bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ; bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ; bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ; bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ; bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ; bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ; bin\config.bin::CfgDifficulties::Regular::description = """ ; bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ; bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ; bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ; bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ; bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ; bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ; bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ; bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ; bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ; bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ; bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ; bin\config.bin::CfgDifficulties::Veteran::description = """ ; bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ; bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ; bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ; bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ; bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ; bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ; bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;