Alef/Difficulties – User

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<pre>
<pre>
Recruit - Regular
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ; Flags::armor[] = {1,1} ;
Flags::autoAim[] = {0,1} ; Flags::autoAim[] = {0,1} ;
Flags::autoGuideAT[] = {1,1} ; Flags::autoGuideAT[] = {1,1} ;
Flags::autoSpot[] = {1,1} ; Flags::autoSpot[] = {1,1} ;
Flags::cameraShake[] = {0,1} ;       | Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ; Flags::clockIndicator[] = {1,1} ;
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ; Flags::enemyTag[] = {0,1} ;
Flags::friendlyTag[] = {1,1} ; Flags::friendlyTag[] = {1,1} ;
Flags::hudGroupInfo[] = {1,1} ; Flags::hudGroupInfo[] = {1,1} ;
Flags::hudPerm[] = {1,1} ; Flags::hudPerm[] = {1,1} ;
Flags::hudWpPerm[] = {1,1} ; Flags::hudWpPerm[] = {1,1} ;
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ; Flags::map[] = {1,1} ;
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ; Flags::tracers[] = {1,1} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ; Flags::unlimitedSaves[] = {1,1} ;
Flags::vonID[] = {1,1} ;       | Flags::vonId[] = {1,1} ;
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 7 ;       | autoAimAngle = 6 ;
autoAimDistance = 1.2 ;       | autoAimDistance = 1.3 ;
autoAimSizeFactor = 0.8 ;       | autoAimSizeFactor = 0.9 ;
badScoreChar = "X"" ; badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ; description = """ ;
displayName = "Recruit"" ;       | displayName = "Regular"" ;
groupArmorCoef = 4 ;       | groupArmorCoef = 2.4 ;
maxPilotHeight = 150 ;       | maxPilotHeight = 400 ;
myArmorCoef = 4 ;       | myArmorCoef = 3 ;
peripheralVisionAid = 0.85 ;       | peripheralVisionAid = 0.75 ;
precisionEnemy = 0.3 ;       | precisionEnemy = 0.5 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "o"" ; scoreChar = "o"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
showCadetHints = 1 ; showCadetHints = 1 ;
showCadetWP = 1 ; showCadetWP = 1 ;
skillEnemy = 0.55 ;       | skillEnemy = 0.7 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0.85 ;       | visionAid = 0 ;
Regular - Veteran
Flags::3rdPersonView[] = {1,1} ; Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ;       | Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,1} ;       | Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {1,1} ;       | Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {1,1} ;       | Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ; Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;       | Flags::clockIndicator[] = {0,1} ;
Flags::deathMessages[] = {1,1} ; Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ;       | Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {1,1} ;       | Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {1,1} ;       | Flags::hudGroupInfo[] = {0,1} ;
Flags::hudPerm[] = {1,1} ;       | Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {1,1} ;       | Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ; Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ; Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ;       | Flags::map[] = {0,1} ;
Flags::netStats[] = {1,1} ; Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ;       | Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ;       | Flags::unlimitedSaves[] = {0,1} ;
Flags::vonId[] = {1,1} ;       | Flags::vonId[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ; Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 6 ;       | autoAimAngle = 2.5 ;
autoAimDistance = 1.3 ;       | autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.9 ;       | autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ; badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ; description = """ ;
displayName = "Regular"" ;       | displayName = "Veteran"" ;
groupArmorCoef = 2.4 ;       | groupArmorCoef = 1 ;
maxPilotHeight = 400 ;       | maxPilotHeight = 10000 ;
myArmorCoef = 3 ;       | myArmorCoef = 1 ;
peripheralVisionAid = 0.75 ;       | peripheralVisionAid = 0.65 ;
precisionEnemy = 0.5 ;       | precisionEnemy = 0.75 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "o"" ;       | scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;       | scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 1 ;       | showCadetHints = 0 ;
showCadetWP = 1 ; showCadetWP = 1 ;
skillEnemy = 0.7 ;       | skillEnemy = 0.9 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0 ; visionAid = 0 ;
Veteran - Mercenary
Flags::3rdPersonView[] = {1,1} ;       | Flags::3rdPersonView[] = {0,0} ;
Flags::armor[] = {0,0} ; Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,0} ; Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {0,0} ; Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {0,0} ; Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;       | Flags::cameraShake[] = {1,0} ;
Flags::clockIndicator[] = {0,1} ;       | Flags::clockIndicator[] = {0,0} ;
Flags::deathMessages[] = {1,1} ;       | Flags::deathMessages[] = {0,1} ;
Flags::enemyTag[] = {0,0} ; Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {0,0} ; Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {0,1} ;       | Flags::hudGroupInfo[] = {0,0} ;
Flags::hudPerm[] = {0,0} ; Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {0,0} ; Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;       | Flags::hudWp[] = {0,0} ;
Flags::hud[] = {1,1} ;       | Flags::hud[] = {0,0} ;
Flags::map[] = {0,1} ;       | Flags::map[] = {0,0} ;
Flags::netStats[] = {1,1} ;       | Flags::netStats[] = {0,1} ;
Flags::tracers[] = {0,0} ; Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ; Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {0,1} ;       | Flags::unlimitedSaves[] = {0,0} ;
Flags::vonId[] = {0,1} ;       | Flags::vonID[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;       | Flags::weaponCursor[] = {0,0} ;
autoAimAngle = 2.5 ; autoAimAngle = 2.5 ;
autoAimDistance = 0.6 ; autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.3 ; autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ; badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;       | description = "The most realistic settings possible: no 3rd p
displayName = "Veteran"" ;       | displayName = "Expert"" ;
groupArmorCoef = 1 ; groupArmorCoef = 1 ;
maxPilotHeight = 10000 ; maxPilotHeight = 10000 ;
myArmorCoef = 1 ; myArmorCoef = 1 ;
peripheralVisionAid = 0.65 ;       | peripheralVisionAid = 0 ;
precisionEnemy = 0.75 ;       | precisionEnemy = 1 ;
precisionFriendly = 1 ; precisionFriendly = 1 ;
scoreChar = "*"" ; scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 0 ; showCadetHints = 0 ;
showCadetWP = 1 ;       | showCadetWP = 0 ;
skillEnemy = 0.9 ;       | skillEnemy = 1 ;
skillFriendly = 1 ; skillFriendly = 1 ;
visionAid = 0 ; visionAid = 0 ;
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ;

Latest revision as of 11:16, 3 October 2010

                    recruit/regular/veteran/mercenary
Extended armor			1 1 - -	Armor		Gives you improved body armor, tank armor etc
Friendly TAG			1 1 - -	FriendlyTag	Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on.
Enemy TAG			0 0 - -	EnemyTag        Displays information on enemy units	
Extended HUD info		1 1 1 -	HUD             Shows you leaders location and your position in formation
Permanent extended HUD info	1 1 - -	HUDPerm         Shows HUD permanently
HUD waypoints info		1 1 - -	HUDWp           Shows Waypoints right after they're ordered to you
HUD waypoints info permanently	1 1 - -	HUDWpPerm       Shows Waypoints permanently
??                              1 1 0 - HUDGroupInfo    Usually off to prevent WP point cheat for non drivers, but mission should provide other options
Auto report			1 1 - -	AutoSpot        If you're close enough to an enemy, you'll report it without right-clicking
Extended map info		1 1 - -	Map             Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself !
Weapond crosshair		1 1 1 -	WeaponCursor    Shows the crosshair for your weapon
Auto guide AT			1 1 - -	AutoGuideAT     AT missiles will be automatically guided to their target. If 0, player has to lock onto the target
Clock indicator			1 1 - -	ClockIndicator  Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters"
3rd person view			1 1 1 -	3rdPersonView   This turns 3rd(third) person view and group leader view on or off
Rifle bullet tracers		1 1 - -	Tracers         Displays tracers even of small arms that in real life would not have tracers
Super AI			0 0 0 0	UltraAI         Enables some kind of super AI that hears and sses more and has better tactics
Auto Aim			0 0 - -	AutoAim         ??
Unlimited saves			1 1 - -	UnlimitedSaves  Enables saing permanently. For single player missions. But you then can only load the last save state
KILL MSG			1 1 1 0	DeathMessages   Displays "XXX was killed by YYY" messages in multiplayer
MP SCORE			1 1 1 0	NetStats        Enables the scoreboard functionality in MP
VON ID				1 1 0 0	VonID           When using VoN, display the name of the player speaking

skillFriendly      1.00  1.00 1.00 1.00
skillEnemy         0.55  0.70 1.00 1.00
precisionFriendly  1.00  1.00 1.00 1.00
precisionEnemy     0.55  0.70 1.00 1.00


http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466

73643

Recruit - Regular
Flags::3rdPersonView[] = {1,1} ;				Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ;					Flags::armor[] = {1,1} ;
Flags::autoAim[] = {0,1} ;					Flags::autoAim[] = {0,1} ;
Flags::autoGuideAT[] = {1,1} ;					Flags::autoGuideAT[] = {1,1} ;
Flags::autoSpot[] = {1,1} ;					Flags::autoSpot[] = {1,1} ;
Flags::cameraShake[] = {0,1} ;				      |	Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;				Flags::clockIndicator[] = {1,1} ;
Flags::deathMessages[] = {1,1} ;				Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ;					Flags::enemyTag[] = {0,1} ;
Flags::friendlyTag[] = {1,1} ;					Flags::friendlyTag[] = {1,1} ;
Flags::hudGroupInfo[] = {1,1} ;					Flags::hudGroupInfo[] = {1,1} ;
Flags::hudPerm[] = {1,1} ;					Flags::hudPerm[] = {1,1} ;
Flags::hudWpPerm[] = {1,1} ;					Flags::hudWpPerm[] = {1,1} ;
Flags::hudWp[] = {1,1} ;					Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ;						Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ;						Flags::map[] = {1,1} ;
Flags::netStats[] = {1,1} ;					Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ;					Flags::tracers[] = {1,1} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ;				Flags::unlimitedSaves[] = {1,1} ;
Flags::vonID[] = {1,1} ;				      |	Flags::vonId[] = {1,1} ;
Flags::weaponCursor[] = {1,1} ;					Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 7 ;					      |	autoAimAngle = 6 ;
autoAimDistance = 1.2 ;					      |	autoAimDistance = 1.3 ;
autoAimSizeFactor = 0.8 ;				      |	autoAimSizeFactor = 0.9 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;						description = """ ;
displayName = "Recruit"" ;				      |	displayName = "Regular"" ;
groupArmorCoef = 4 ;					      |	groupArmorCoef = 2.4 ;
maxPilotHeight = 150 ;					      |	maxPilotHeight = 400 ;
myArmorCoef = 4 ;					      |	myArmorCoef = 3 ;
peripheralVisionAid = 0.85 ;				      |	peripheralVisionAid = 0.75 ;
precisionEnemy = 0.3 ;					      |	precisionEnemy = 0.5 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "o"" ;						scoreChar = "o"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;			scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
showCadetHints = 1 ;						showCadetHints = 1 ;
showCadetWP = 1 ;						showCadetWP = 1 ;
skillEnemy = 0.55 ;					      |	skillEnemy = 0.7 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0.85 ;					      |	visionAid = 0 ;

Regular - Veteran
Flags::3rdPersonView[] = {1,1} ;				Flags::3rdPersonView[] = {1,1} ;
Flags::armor[] = {1,1} ;				      |	Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,1} ;				      |	Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {1,1} ;				      |	Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {1,1} ;				      |	Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;					Flags::cameraShake[] = {1,1} ;
Flags::clockIndicator[] = {1,1} ;			      |	Flags::clockIndicator[] = {0,1} ;
Flags::deathMessages[] = {1,1} ;				Flags::deathMessages[] = {1,1} ;
Flags::enemyTag[] = {0,1} ;				      |	Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {1,1} ;				      |	Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {1,1} ;				      |	Flags::hudGroupInfo[] = {0,1} ;
Flags::hudPerm[] = {1,1} ;				      |	Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {1,1} ;				      |	Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;					Flags::hudWp[] = {1,1} ;
Flags::hud[] = {1,1} ;						Flags::hud[] = {1,1} ;
Flags::map[] = {1,1} ;					      |	Flags::map[] = {0,1} ;
Flags::netStats[] = {1,1} ;					Flags::netStats[] = {1,1} ;
Flags::tracers[] = {1,1} ;				      |	Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {1,1} ;			      |	Flags::unlimitedSaves[] = {0,1} ;
Flags::vonId[] = {1,1} ;				      |	Flags::vonId[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;					Flags::weaponCursor[] = {1,1} ;
autoAimAngle = 6 ;					      |	autoAimAngle = 2.5 ;
autoAimDistance = 1.3 ;					      |	autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.9 ;				      |	autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;						description = """ ;
displayName = "Regular"" ;				      |	displayName = "Veteran"" ;
groupArmorCoef = 2.4 ;					      |	groupArmorCoef = 1 ;
maxPilotHeight = 400 ;					      |	maxPilotHeight = 10000 ;
myArmorCoef = 3 ;					      |	myArmorCoef = 1 ;
peripheralVisionAid = 0.75 ;				      |	peripheralVisionAid = 0.65 ;
precisionEnemy = 0.5 ;					      |	precisionEnemy = 0.75 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "o"" ;					      |	scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;		      |	scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 1 ;					      |	showCadetHints = 0 ;
showCadetWP = 1 ;						showCadetWP = 1 ;
skillEnemy = 0.7 ;					      |	skillEnemy = 0.9 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0 ;							visionAid = 0 ;

Veteran - Mercenary
Flags::3rdPersonView[] = {1,1} ;			      |	Flags::3rdPersonView[] = {0,0} ;
Flags::armor[] = {0,0} ;					Flags::armor[] = {0,0} ;
Flags::autoAim[] = {0,0} ;					Flags::autoAim[] = {0,0} ;
Flags::autoGuideAT[] = {0,0} ;					Flags::autoGuideAT[] = {0,0} ;
Flags::autoSpot[] = {0,0} ;					Flags::autoSpot[] = {0,0} ;
Flags::cameraShake[] = {1,1} ;				      |	Flags::cameraShake[] = {1,0} ;
Flags::clockIndicator[] = {0,1} ;			      |	Flags::clockIndicator[] = {0,0} ;
Flags::deathMessages[] = {1,1} ;			      |	Flags::deathMessages[] = {0,1} ;
Flags::enemyTag[] = {0,0} ;					Flags::enemyTag[] = {0,0} ;
Flags::friendlyTag[] = {0,0} ;					Flags::friendlyTag[] = {0,0} ;
Flags::hudGroupInfo[] = {0,1} ;				      |	Flags::hudGroupInfo[] = {0,0} ;
Flags::hudPerm[] = {0,0} ;					Flags::hudPerm[] = {0,0} ;
Flags::hudWpPerm[] = {0,0} ;					Flags::hudWpPerm[] = {0,0} ;
Flags::hudWp[] = {1,1} ;				      |	Flags::hudWp[] = {0,0} ;
Flags::hud[] = {1,1} ;					      |	Flags::hud[] = {0,0} ;
Flags::map[] = {0,1} ;					      |	Flags::map[] = {0,0} ;
Flags::netStats[] = {1,1} ;				      |	Flags::netStats[] = {0,1} ;
Flags::tracers[] = {0,0} ;					Flags::tracers[] = {0,0} ;
Flags::ultraAI[] = {0,1} ;					Flags::ultraAI[] = {0,1} ;
Flags::unlimitedSaves[] = {0,1} ;			      |	Flags::unlimitedSaves[] = {0,0} ;
Flags::vonId[] = {0,1} ;				      |	Flags::vonID[] = {0,1} ;
Flags::weaponCursor[] = {1,1} ;				      |	Flags::weaponCursor[] = {0,0} ;
autoAimAngle = 2.5 ;						autoAimAngle = 2.5 ;
autoAimDistance = 0.6 ;						autoAimDistance = 0.6 ;
autoAimSizeFactor = 0.3 ;					autoAimSizeFactor = 0.3 ;
badScoreChar = "X"" ;						badScoreChar = "X"" ;
badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;		badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
description = """ ;					      |	description = "The most realistic settings possible: no 3rd p
displayName = "Veteran"" ;				      |	displayName = "Expert"" ;
groupArmorCoef = 1 ;						groupArmorCoef = 1 ;
maxPilotHeight = 10000 ;					maxPilotHeight = 10000 ;
myArmorCoef = 1 ;						myArmorCoef = 1 ;
peripheralVisionAid = 0.65 ;				      |	peripheralVisionAid = 0 ;
precisionEnemy = 0.75 ;					      |	precisionEnemy = 1 ;
precisionFriendly = 1 ;						precisionFriendly = 1 ;
scoreChar = "*"" ;						scoreChar = "*"" ;
scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;		scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
showCadetHints = 0 ;						showCadetHints = 0 ;
showCadetWP = 1 ;					      |	showCadetWP = 0 ;
skillEnemy = 0.9 ;					      |	skillEnemy = 1 ;
skillFriendly = 1 ;						skillFriendly = 1 ;
visionAid = 0 ;							visionAid = 0 ;




bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ;
bin\config.bin::CfgDifficulties::Recruit::description = """ ;
bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ;
bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ;
bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ;
bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ;
bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ;
bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ;
bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ;
bin\config.bin::CfgDifficulties::Regular::description = """ ;
bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ;
bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ;
bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ;
bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ;
bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ;
bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ;
bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ;
bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ;
bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ;
bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ;
bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ;
bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ;
bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ;
bin\config.bin::CfgDifficulties::Veteran::description = """ ;
bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ;
bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ;
bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ;
bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ;
bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ;
bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ;
bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ;
bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ;
bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ;
bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ;
bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ;
bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ;
bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ;
bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;