editorSetEventHandler – Talk
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HeliJunkie (talk | contribs) (some more editor event handler figured out) |
HeliJunkie (talk | contribs) m (spell) |
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| class="event" | SelectObject | | class="event" | SelectObject | ||
| class="fired" | Select object with left mouse button | | class="fired" | Select object with left mouse button | ||
| class="notes" | | | class="notes" | _this array: [mapControl <control>, Variable-Name <string>, EditorObject <object>] <br> | ||
Does not fire if you select multiple objects with dragging a square around them! | Does not fire if you select multiple objects with dragging a square around them! | ||
|- | |- | ||
| class="event" | MouseOver | | class="event" | MouseOver | ||
| class="fired" | Mouse pointer over an object (Map or ObjectTree!). | | class="fired" | Mouse pointer over an object (Map or ObjectTree!). | ||
| class="notes" | | | class="notes" | _this array: [mapControl <control>, Variable-Name <string>, EditorObject <object>].<br> If mouse leaves object it will also be fired and _this array: [mapControl, "", <NULL-Object>] | ||
|- | |- | ||
| class="event" | RestartCamera | | class="event" | RestartCamera | ||
| class="fired" | EditorCamera was restarted (by button or by scriptcommand [[restartEditorCamera]]) | | class="fired" | EditorCamera was restarted (by button or by scriptcommand [[restartEditorCamera]]) | ||
| class="notes" | | | class="notes" | _this array: [mapControl <control>] | ||
|- | |- | ||
! colspan="3" bgcolor="#CC5555" | not verified, but maybe valid | ! colspan="3" bgcolor="#CC5555" | not verified, but maybe valid |
Latest revision as of 21:36, 5 November 2010
Figured out some more eventhandler and infos:
Event | Fired | Notes and Parameters |
---|---|---|
SelectObject | Select object with left mouse button | _this array: [mapControl <control>, Variable-Name <string>, EditorObject <object>] Does not fire if you select multiple objects with dragging a square around them! |
MouseOver | Mouse pointer over an object (Map or ObjectTree!). | _this array: [mapControl <control>, Variable-Name <string>, EditorObject <object>]. If mouse leaves object it will also be fired and _this array: [mapControl, "", <NULL-Object>] |
RestartCamera | EditorCamera was restarted (by button or by scriptcommand restartEditorCamera) | _this array: [mapControl <control>] |
not verified, but maybe valid | ||
CloseOverlay | ||
EditOverlay |
--HeliJunkie 21:26, 5 November 2010 (CET)