removeMagazinesTurret: Difference between revisions
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Here's how you would remove all machine gun ammo from an M1A2 TUSK: | Here's how you would remove all machine gun ammo from an M1A2 TUSK: | ||
// remove the gunner's | // remove the gunner's M240 ammo. | ||
this removeMagazinesTurret ["1200Rnd_762x51_M240",[0]]; | this removeMagazinesTurret ["1200Rnd_762x51_M240",[0]]; | ||
Revision as of 23:42, 30 July 2011
Description
- Description:
- Removes all magazines of the given type from the unit. Use turret path [-1] for driver's turret. Note: you may create invalid combinations by using this function. When doing so, application behaviour is undefined.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle removeMagazinesTurret [magazineName, turretPath]
- Parameters:
- vehicle: Object
- [weaponName, turretPath]: Array
- magazineName: String
- turretPath: Array
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player removeMagazinesTurret ["60rnd_cmflaremagazine",[-1]]
- Example 2:
_tank removeMagazinesTurret ["20Rnd_120mmSABOT_M1A2",[0]]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Here's how you would remove all machine gun ammo from an M1A2 TUSK:
// remove the gunner's M240 ammo.
this removeMagazinesTurret ["1200Rnd_762x51_M240",[0]];
// remove the commander's M2 ammo.
this removeMagazinesTurret ["100Rnd_127x99_M2",[0,0]];
// remove the loader's M240 ammo.
this removeMagazinesTurret ["100Rnd_762x51_M240",[0,1]];