BIS fnc guiMessage: Difference between revisions

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| [[Array]] - [endState, (lbId)]
| [[Array]] - [endState, (lbId)]
* endState: [[Boolean]] - true when clicked OK button, false when escaped or clocked on Cancel button
* endState: [[Boolean]] - [[true]] when clicked OK button, [[false]] when escaped or clicked on Cancel button
* lbId: [[Number]] - selected listbox item (when listbox was used)
* lbId: [[Number]] - selected listbox item (when listbox was used)
Returned only after message windows was closed.|= Return value
Returned only after message windows was closed.|= Return value

Revision as of 08:59, 21 October 2011

Hover & click on the images for description

Description

Description:
Send function for remote execution (and executes locally if conditions are met) .
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[message, (header, position, isCancel, parent, pause)] spawn BIS_fnc_guiMessage;
Parameters:
message: String or Structured Text or Array - message or array of items (listbox will be displayed instead)
header (Optional): String or Structured Text - header
position (Optional): Array - position in format [x,y,w,h]
isCancel (Optional): Boolean or Array - true to display cancel button or array with button texts [okText,cancelText]
parent (Optional): Display - parent display
pause (Optional): Boolean - true to pause simulation when message window is open
Return Value:
Array - [endState, (lbId)]
  • endState: Boolean - true when clicked OK button, false when escaped or clicked on Cancel button
  • lbId: Number - selected listbox item (when listbox was used)
Returned only after message windows was closed.

Examples

Example 1:
["Hello World"] spawn BIS_fnc_guiMessage;
Example 2:
["Message","Header",nil,true] spawn BIS_fnc_guiMessage; Result:
TakeOn BIS fnc guiMessage.jpg

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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