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<dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:56</dd> | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA). | Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA). | ||
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<dd class="notedate"></dd> | <dd class="notedate"></dd> | ||
<dt class="note">'''[[User:=\SNKMAN/=|=\SNKMAN/=]]''' | <dt class="note">'''[[User:=\SNKMAN/=|=\SNKMAN/=]]''' | ||
<dd class="note">To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination. | <dd class="note">To make a helicopter LAND correctly and not hovering over the landing position use [[unitReady]] to check if the helicopter already has reached his destination. | ||
You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. | You can fix a landing bug by using a short delay bevore checking the [[unitReady]] command. |
Revision as of 13:30, 21 October 2011
Description
- Description:
- Force helicopter landing. Landing mode may be:
- "LAND" (complete stop)
- "GET IN" (hovering very low, for another unit to get in)
- "GET OUT" (hovering low,for another unit to get out)
- "NONE" (cancel a landing) Available since ArmA 2 57463 build.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_cobraOne land "LAND"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Helos will land at the nearest "H" or "Invisible H", if there is one around (within 500m in ArmA).
- =\SNKMAN/=
- To make a helicopter LAND correctly and not hovering over the landing position use unitReady to check if the helicopter already has reached his destination.
You can fix a landing bug by using a short delay bevore checking the unitReady command.
_helicopter move (getPos _destination); sleep 3; while { ( (alive _helicopter) && !(unitReady _helicopter) ) } do { sleep 1; }; if (alive _helicopter) then { _helicopter land "LAND"; };
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2