setLightAmbient: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(mass edit: removing obsolete </dt> and </dd> tags)
Line 55: Line 55:
[[Category:Scripting Commands ArmA|SETLIGHTAMBIENT]]
[[Category:Scripting Commands ArmA|SETLIGHTAMBIENT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:31, 2 November 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Set ambient color of light.
Groups:
Uncategorised

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Light can be created with command createVehicle with special vehicle class "#lightpoint" for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient[0.0, 1.0, 0.0]; _light setLightColor[0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]

Bottom Section