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Revision as of 11:40, 2 November 2011
Description
- Description:
- See switch do
- Groups:
- Uncategorised
Syntax
- Syntax:
- switch exp
- Parameters:
- exp: Anything
- Return Value:
- Switch Type
Examples
- Example 1:
switch (_a) do {case 1: {block}; case 2 : {block}; default {block};}
- Example 2:
_color =
switch (side player) do
{
case west: {"ColorGreen"};
case east: {"ColorRed"};
};- Example 3:
_fn_moveForward = { /*...code...*/ };
_fn_moveBackward = { /*...code...*/ };
_fn_invalidKey = { /*...code...*/ };
switch true do {
case (_dikCode in actionKeys "MoveForward") : _fn_moveForward;
case (_dikCode in actionKeys "MoveBackward") : _fn_moveBackward;
default _fn_invalidKey;
};
Additional Information
- See also:
- Control Structures
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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