synchronizeObjectsAdd: Difference between revisions
Jump to navigation
Jump to search
m (Fixed parameter type) |
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
||
Line 42: | Line 42: | ||
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | [[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 11:40, 2 November 2011
Description
- Description:
- Add given objects to the unit's list of synchronized objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit synchronizeObjectsAdd [objects]
- Parameters:
- unit: Object -
- [objects]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager",position player,[],0,"NONE"]; _acm synchronizeObjectsAdd [player];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note