loadMagazine: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(created)
 
mNo edit summary
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Initiates the loading action on given weapon of the turret.
| Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime.


The turret has to be manned. |= Description
The turret has to be manned and the weapon selected. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 13:13, 11 November 2011

Hover & click on the images for description

Description

Description:
Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned and the weapon selected.
Groups:
Uncategorised

Syntax

Syntax:
vehicle loadMagazine [turretPath, weaponName, magazineName]
Parameters:
vehicle: Object
turretPath: Array
weaponName: String
magazineName: String
Return Value:
Nothing

Examples

Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section