Material - DXTA material: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replace - "{{enHeader}}" to "") |
||
Line 1: | Line 1: | ||
===DXTA material=== | ===DXTA material=== |
Revision as of 19:34, 28 November 2011
DXTA material
If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.
PixelShaderID="NormalDXTA"; VertexShaderID="Basic";