Procedural Textures: Difference between revisions
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[[Category:Modelling]] | [[Category:Modelling: Armed Assault]] | ||
[[Category:Editing: Armed Assault|Editing: Armed Assault]] | [[Category:Editing: Armed Assault|Editing: Armed Assault]] | ||
Revision as of 10:39, 19 May 2006
BI's new engine supports also simple procedural textures, you can just write instead of filename
#(format,width,height,number of mipmaps)color(r,g,b,a)
Empty detail map:
#(rgb,8,8,3)color(0.5,0.5,0.5,1)
Empty normal map:
#(rgb,8,8,3)color(0.5,0.5,1,1)