commandArtilleryFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |0.50|= Game version ____________________...")
 
Line 43: Line 43:
<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:38, 25 March 2013

Hover & click on the images for description

Description

Description:
Orders a unit to reload defined magazine commence fire burst on the given position (via the radio).
Groups:
Uncategorised

Syntax

Syntax:
unit commandArtilleryFire [position, type, rounds]
Parameters:
unit: Object
[position, type, rounds]: Array
position: Position
type: String
rounds: Number
Return Value:
Nothing

Examples

Example 1:
mortar1 commandArtilleryFire [[3000, 120, 1000], "8Rnd_82mm_Mo_shells", 3]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section