Enhanced Configuration Project: Difference between revisions

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==Using ECP in your MOD==
ECP is open-source and we are happy for other mods to use our scripts and config settings. We do ask that:
* Full credit is given to either a) the ECP mod or b) individual script authors as appropriate.
* You contact us if you intend to sell a mod that contains ECP components.
* If you modify or improve scripts please send them to us for inclusion in later ECP releases. You will of course be credited appropriately.
* You must read the ECP End User License Agreement.
The ECP development version will be required if you intend to use ECP as a backbone to your mod. Contact us if you require assistance and we can provide this to you.


=ECP Promotional Media=
=ECP Promotional Media=

Revision as of 14:33, 1 June 2013


ECP Cover

Enhanced Configuration Project (ECP)

The Enhanced Configuration Project aims to increase the potential of OFP through providing enhanced configuration files and associated scripts that run without any in-mission triggers or code.

ECP installer

The ECP provides:

  • Improved gameplay
  • Big brained AI
  • Additional special effects
  • Improved sound
  • Realism enhancements


ECP is an OFP 'modification' consisting of the following components:

  • ECP Core
  • ECP Dynamic Speaking AI
  • ECP Dynamic Range sounds
  • ECP Radio Chatter

You only need the ECP Core, however it is highly recommended that you download the other plug-ins as well.

In addition to increasing the enjoyment of the game for individuals, we aim to provide an open-source enhanced configuration for use by all mods.


Using the ECP

Core Features

There are many reasons why you should use the ECP mod instead of standard OFP. OFP provides a rich scripting language and configuration system, and we have tried to push the envelope with regards to in-game effects without you requiring a P4 3.0 GHz in order to enjoy it. The ECP does not provide new units or terrain. Our overall goal is to improve the quality of gameplay through configuration modification and effects scripting. We'll leave the addons to those who are skilled in that area, and we offer the ECP as a backbone to whoever is interested. The ECP (core) provides the following features across all OFP missions and campaigns.

General:

ECP Performance:

Simulations:

Effects:

Optional Plugins

ECP Plug-Ins are ECP exclusive addons that resort to the existing structure to provide new features - new experiences. Install, enable and experiment! Download plug-ins from the ECP links at the bottom of the page.

Sounds:

ECP Settings

The ECP has both new effects and simulations. Effects are purely visual changes to enhance your OFP experience. Simulations are 'things that happen' and they may modify gameplay.

There are two ways to configure ECP effect and simulation settings:

  1. Via the settings files in the @ECP folder, or
  2. Via the ECP settings dialog.

Settings:

ECP Multiplayer

The ECP is fully compatible with MP play. It is recommended that all computers play with the ECP mod to prevent 'modified config.bin' error messages. It is important that all computers have the same version of the ECP as well.

You may play on non-ECP servers with the ECP installed, however many effects will not be visible because a number of important eventhandlers are registered on remote computers, not your own.

The ECP will operate in either dedicated or designated server mode.

Multiplayer:

ECP Mission Editing

The ECP is designed with mission editing in mind, and all ECP settings can be explicitly defined by a mission editor for a specific mission. In order to know which values you should modify in the ECP database, take the ECP_Settings.sqf as reference.

Mission Editing:

ECP Compatible Addons

Updated 03/06/05 If you are making an addon that provides a new vehicle, and defines it's own 'class EventHandlers', you'll need to do the following in order to make it ECP compatible.

Adding ECP Eventhandlers:

Using ECP in your MOD

ECP is open-source and we are happy for other mods to use our scripts and config settings. We do ask that:

  • Full credit is given to either a) the ECP mod or b) individual script authors as appropriate.
  • You contact us if you intend to sell a mod that contains ECP components.
  • If you modify or improve scripts please send them to us for inclusion in later ECP releases. You will of course be credited appropriately.
  • You must read the ECP End User License Agreement.

The ECP development version will be required if you intend to use ECP as a backbone to your mod. Contact us if you require assistance and we can provide this to you.

ECP Promotional Media

Screenshots

Working Lighthouses
Boat explosion stage 1
Boat explosion stage 2
Boat explosion stage 3
Persistent shell casings
Burning vehicle crew
Atmospheric Church lighting 1
Atmospheric Church lighting 2
Camp fire smoke and embers
Atmospheric fountain lighting and particles
Grenade particle effects
Bouncing hand grenades
Helicopter insertion command interface
Vehicle magazine explosion particle effects 1
Vehicle magazine explosion particle effects 2
Enhanced Night Vision
Realistic street lamp illumination 1
Ordnance water impact particle effects
Ordnance impact particle effects
Missile trail Particle effects

Videos

Alt text

Review

Review by Shadow - BIS Forum Admin

External Links

Release Announcement

ECP Homepage DEAD LINK

ECP 1.085e (latest patch) BI forum release thread

ECP 1.085 Official OFPEC forum release thread

Download

ECP 1.085 download at Operation Flashpoint Files (+1.085e Patch)