setObjectTexture: Difference between revisions
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Textures '''object''' selection with '''texture''' named in array. | Textures '''object''' selection with '''texture''' named in array. | ||
Array has the form '''''[selection | Array has the form '''''[selection number,"Texture"]'''''. | ||
The '''selection number''' is defined through the [[hiddenselection]][]={} array in the vehicle's config (starting with 0 | The '''selection number''' is defined through the [[hiddenselection]][]={} array in the vehicle's config (starting with 0). | ||
'''Example:''' | '''Example:''' |
Revision as of 16:06, 23 May 2006
object setObjectTexture texture
Operand types:
object: Object
texture: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Textures object selection with texture named in array. Array has the form [selection number,"Texture"]. The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
Example:
_objectname setobjecttexture [0,"\pboname\texture.paa"]
_objectname setobjecttexture [1,"\pboname\texture2.paa"]
MP Note:
This command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client.