enableSaving: Difference between revisions
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(formatting example, added see also) |
Killzone Kid (talk | contribs) (example error) |
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[[enableSaving]] [ [[false]], [[true]] ]; // Saving disabled and make autosave. | [[enableSaving]] [ [[false]], [[true]] ]; // Saving disabled and make autosave. | ||
[[enableSaving]] [ [[true]], [[false]] ]; // Saving enabled without autosave. | [[enableSaving]] [ [[true]], [[false]] ]; // Saving enabled without autosave. | ||
[[enableSaving]] [ [[true]], [[true]] ]; // Saving enabled | [[enableSaving]] [ [[true]], [[true]] ]; // Saving enabled and make autosave. | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 10:17, 16 March 2014
Description
- Description:
- Enable / disable saving of the game.
When disabled, the autosave is created (if not forbidden by save == false). - Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- enableSaving [enable, save]
- Parameters:
- [enable, save]: Array
- enable: Boolean - allow manual saving
- save: Boolean - create autosave
- Return Value:
- Nothing
Examples
- Example 1:
enableSaving false; // Saving disabled and make autosave. enableSaving true; // Saving enabled without autosave. enableSaving [ false, false ]; // Saving disabled without autosave. enableSaving [ false, true ]; // Saving disabled and make autosave. enableSaving [ true, false ]; // Saving enabled without autosave. enableSaving [ true, true ]; // Saving enabled and make autosave.
Additional Information
- See also:
- loadGamesaveGamesavingEnabled
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note