playerSide: Difference between revisions
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<code>if ([[side]] man1 == '''playerSide''') then {[[hint]] "man1 is on your side!"};</code>|= EXAMPLE1 | <code>[[if]] ([[side]] man1 == '''playerSide''') [[then]] {[[hint]] "man1 is on your side!"};</code>|= EXAMPLE1 | ||
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Revision as of 23:42, 10 April 2014
Description
- Description:
- Returns the player's side. This is valid even when the player controlled person is dead (a difference from side player).
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideLogicsideFriendlysideEnemysideUnknownside locationSide relations
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 27 Jan, 2008
- Dr_Eyeball
-
playerSide defaults to west for JIP players early on during initialization regardless of their side.
So if you are a JIP player on another side (like east), you will need to cater for this for any early initializations. - Posted on 13 Oct, 2008
- Dr_Eyeball
- playerSide also shows your starting side, even if your side changes to enemy due to a bad rating. In that case, playerSide != side player.