isCopilotEnabled: Difference between revisions
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(add to command group obj info; add example; see also enableCopilot; note on mechanic, related use;) |
(MP argument, formatting) |
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|0.50|= Game version | |0.50|= Game version | ||
|arg= global |= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>if ( ! | |x1= <code>[[if]] (![[isCopilotEnabled]] myHeli) [[then]] { | ||
myHeli [[enableCopilot]] [[true]]; | |||
}; | |||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 13:20, 20 April 2014
Description
- Description:
- Returns true if copilots actions are enabled.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };
Additional Information
- See also:
- enableCopilot
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on February 17, 2014
- Strangepete
- Only returns whether or not the actions are enabled and shown to the pilot and co-pilot. This will still return TRUE if the pilot uses the 'Lock Controls' action to disable co-pilot controls.
You can use the Arma 3 Event Handler - Controls Shifted to detect 'Take Controls' or 'Release Controls' actions