openCuratorInterface: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(example)
mNo edit summary
Line 15: Line 15:


|x1= Open interface: <code>[[openCuratorInterface]];</code>|= EXAMPLE1
|x1= Open interface: <code>[[openCuratorInterface]];</code>|= EXAMPLE1
|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>|= EXAMPLE1
|x2= Close interface: <code>[[findDisplay]] 312 [[closeDisplay]] 2;</code>|= EXAMPLE2
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>([[findDisplay]] 46) [[displayAddEventHandler]] ["KeyDown", {
|x3= Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: <code>([[findDisplay]] 46) [[displayAddEventHandler]] ["KeyDown", {
if ([[inputAction]] "CuratorInterface" > 0) [[then]] {
if ([[inputAction]] "CuratorInterface" > 0) [[then]] {
Line 21: Line 21:
};
};
[[false]]
[[false]]
}];</code>
}];</code>|= EXAMPLE3
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 00:55, 31 May 2014

Hover & click on the images for description

Description

Description:
Force opens curator interface.
Multiplayer:
Client side execution
Groups:
Uncategorised

Syntax

Syntax:
openCuratorInterface
Return Value:
Nothing

Examples

Example 1:
Open interface: openCuratorInterface;
Example 2:
Close interface: findDisplay 312 closeDisplay 2;
Example 3:
Detect if user used "Zeus" key to open curator interface in the absence of event handler for it: (findDisplay 46) displayAddEventHandler ["KeyDown", { if (inputAction "CuratorInterface" > 0) then { hint "Curator interface is open"; }; false }];

Additional Information

See also:
Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section