getPlayerUIDOld: Difference between revisions
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| |= SEEALSO | |[[getPlayerUID]] |= SEEALSO | ||
|mp= UID string is returned only in multiplayer. |= MPBEHAVIOUR | |mp= UID string is returned only in multiplayer. |= MPBEHAVIOUR |
Revision as of 18:45, 14 July 2014
Description
- Description:
- Returns the old UniqueID of Arma 2 OA of the given unit as string if it's player and empty value if it's AI. The uniqueID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name). Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.
- Multiplayer:
- UID string is returned only in multiplayer.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_uid = getPlayerUIDold player;
Additional Information
- See also:
- getPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note