skipTime: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
[[Category:Scripting Commands|SKIPTIME]] | [[Category:Scripting Commands|SKIPTIME]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SKIPTIME]] | ||
[[Category:Scripting Commands OFP 1.46|SKIPTIME]] | [[Category:Scripting Commands OFP 1.46|SKIPTIME]] | ||
[[Category:Scripting Commands ArmA|SKIPTIME]] | [[Category:Scripting Commands ArmA|SKIPTIME]] |
Revision as of 20:38, 1 June 2006
skipTime duration
Operand types:
duration: Number
Type of returned value:
Description:
Skip time in duration of hours.
Daytime is adjusted, weather change is estimated, no changes in any units are made.
The tide is also adjusted.
Example:
skipTime 5
Comments
Very useful function - great for giving a "campaign" feel to a running battle.
Try this in your init.sqs file:
#loop
skiptime 0.00333
~0.1
goto "loop"
This will make each day pass in around 12 minutes - great fun watching sunsets and the night sky!
Not to be confused with accTime.