sunOrMoon: Difference between revisions
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Killzone Kid (talk | contribs) (lets not promote bad code :)) |
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<code>//test | <code>//test | ||
onEachFrame | |||
{ | { | ||
systemchat format ["%1",sunOrMoon]; | systemchat format ["%1",sunOrMoon]; |
Revision as of 19:52, 21 September 2014
Description
- Description:
- Returns the sun to moon transition state.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_transitionState = sunOrMoon;
Additional Information
- See also:
- moonIntensity
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
bobtom - March 6 2014
If it's dark out the command will return 0, likewise when it's light the command will return 1.
--Lester (talk) 20:32, 7 March 2014 (CET)Lester
In the twilight the value is between 0 and 1.
Bottom Section
- Posted on September 21, 2014 - 15:44 (UTC)
- Killjoe
-
Note that at a 0.99 value, the twilight is still quite dark.
Can be tested with :
//test onEachFrame { systemchat format ["%1",sunOrMoon]; };
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.62
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters