setUnloadInCombat: Difference between revisions
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(Description strait from game, seems incorrect.) |
(a first attempt at rephrasing - have at it; also, in brief testing couldn't setup a scenario where a turret unit dismounted, but command seems to imply this is possible. maybe heli turrets (bench units)?) |
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|1.36|= Game version | |1.36|= Game version | ||
|arg= local |= | |||
|eff= global |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:46, 14 December 2014
Description
- Description:
- If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setUnloadInCombat [allowCargo, allowTurrets]
- Parameters:
- vehicle: Object
- allowCargo: Boolean
- allowTurrets: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
vehicle setUnloadInCombat [true, false]
Additional Information
- See also:
- See also needed
Notes
-
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